Commit Graph

893 Commits

Author SHA1 Message Date
Vanessa Dannenberg d7dfd11364 use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
Vanessa Dannenberg 4c20de48b2 Merge branch 'master' into 'master'
Add on-rotate to chests, furnaces, filter-injectors, dispenser, deployer, and node breaker

See merge request VanessaE/pipeworks!4
2018-09-17 15:55:38 +00:00
12Me21 9725fa2f28 Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and node breaker 2018-09-17 11:44:15 -04:00
Vanessa Dannenberg 25c00a6e05 Merge branch 'master' into 'master'
Tubes now update their connections when rotated with the screwdriver.

See merge request VanessaE/pipeworks!3
2018-09-15 15:04:52 +00:00
12Me21 d8ed6d3af4 Tubes now update their connections when rotated with the screwdriver. 2018-09-15 10:30:13 -04:00
Vanessa Dannenberg a69c210b56 remove value/sensor conversion LBM
no longer needed, broken anyway
2018-09-08 16:20:27 -04:00
Vanessa Dannenberg cb8a4f3cec Merge branch 'fix-wiki-link' into 'master'
Fix link to wiki documentation

See merge request VanessaE/pipeworks!2
2018-08-24 07:06:19 +00:00
Christopher Head 002bcbf850
Fix link to wiki documentation 2018-08-23 23:29:30 -07:00
SmallJoker 6fdda18390 Handle nil return value for add_item
Remove old comments. Current HEAD requires version ~0.4.16
2018-08-04 12:27:09 +02:00
HybridDog 6492b8ec76 Add node breaker sounds (#219)
Also, disallow node breakers to dig unknown nodes
and a bit whitespace fix
2018-08-01 16:41:55 +02:00
SmallJoker 8186f003be Add pipeworks.create_fake_player
Fix setter issue, add dynamic/static option

Add player height. Properties aren't adaptive yet
2018-07-13 23:03:09 +02:00
SmallJoker d19f4fc518 Fix get_pos crash since 92a55c3 2018-07-04 18:58:35 +02:00
SmallJoker 92a55c3985 Replace deprecated Lua function calls 2018-07-03 22:30:44 +02:00
SmallJoker 1a396c707c Add is_player to fakePlayer. Prevents grabAndFire-related crashes 2018-07-03 22:14:32 +02:00
Vanessa Dannenberg ea94718a9a
Merge pull request #213 from Thomas--S/look
Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
2018-05-11 09:21:10 -04:00
thetaepsilon-gamedev bfd44443a2 wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked up 2018-04-15 19:55:22 +01:00
Thomas--S 7ee48e0938 Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
See minetest/minetest@fa0bbbf96d
2018-03-26 08:29:29 +02:00
Vanessa Ezekowitz cb5530c6c8 fix some broken models
two had bad poly coordinates, caused rendering errors in-game
one other model was flipped
fixes #212
2018-02-13 13:42:24 -05:00
thetaepsilon-gamedev cb692d2188
Merge pull request #209 from h-v-smacker/luatube_pin_report
Explicitly report the color of incoming port for items coming through tubes
2017-12-25 19:48:21 +00:00
thetaepsilon-gamedev 91bd0c7e98 teleport_tube.lua: add checks for hash collisions in positions table 2017-12-22 17:57:00 +00:00
thetaepsilon-gamedev 57fc8c67f8 teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in string.format
Some servers running ubuntu in particular were reporting issues with teleport tubes not working.
On investigation, all tube entries were colliding as string.format("%d", ...)
was returning either -2^31 or 2^31-1 depending on system bit width,
causing hash entries to be overwritten.
This is possibly related to the use of C sprintf within lua.
Fix this by using %g instead to interpret as double without int conversion,
with a large enough number of digits such that all possible 2^48 values from
minetest.hash_node_position() can be correctly serialised.
2017-12-22 17:18:31 +00:00
thetaepsilon-gamedev a2e183c6f3 item_transport.lua: split out determination of next position in go_next() into separate function 2017-12-19 23:15:44 +00:00
thetaepsilon-gamedev fb91ba53f1 item_transport.lua: read cycle direction at start of go_next() in preparation for refactoring 2017-12-19 22:53:18 +00:00
thetaepsilon-gamedev 97522b6a24 item_transport.lua: update return statements in go_next() to include multimode parameter 2017-12-19 18:38:02 +00:00
thetaepsilon-gamedev 755dd26208 item_transport.lua: move tube limit checking before can_go() callback in go_next() 2017-12-19 18:17:22 +00:00
thetaepsilon-gamedev 56362cdd2a item_transport.lua: factor out tube overload code into separate function 2017-12-18 23:07:40 +00:00
thetaepsilon-gamedev 28a3ba44d1 item_transport.lua: initial support in item luaentity for multiple outputs and trajectories from go_next() 2017-12-18 22:38:24 +00:00
thetaepsilon-gamedev d659cb38b3 item_transport.lua: read extra multimode parameter from go_next callback 2017-12-18 22:07:53 +00:00
h-v-smacker 83c3030494 Explicitly report the color of incoming port for items in tubes 2017-11-30 11:48:51 +03:00
Vanessa Ezekowitz 8fa259c93f remove regular pipe inventory image 2017-11-11 00:22:52 -05:00
Vanessa Ezekowitz 8db1f02bca add craft recipe for straight-only pipe 2017-11-11 00:22:52 -05:00
thetaepsilon-gamedev 59d9e0b97d pressure logic: detect vertical orientation for horizontal rotating flowables 2017-11-04 22:27:47 +00:00
Vanessa Ezekowitz ee0c276900 added straight-only pipe
(for situations where one might want to run
several closely-spaced parallel pipelines)

Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water

Only tested under "classic" flowing logic mode.
2017-11-03 23:02:36 -04:00
Vanessa Ezekowitz e46e2f8c45 clean-up "loaded"/"empty" images
re-UV-map the pipes that use them
2017-11-03 22:46:53 -04:00
Vanessa Ezekowitz 67b777885b Fix bad rotation of highpoly "pipe 5"
(X/Z corner with -Y junction)
2017-11-03 22:14:07 -04:00
Vanessa Ezekowitz a2f9be258e fix bad UV mapping on high poly entry panel 2017-10-28 11:26:17 -04:00
Vanessa Ezekowitz d71e371d17 flip pump models around (light faced the wrong way) 2017-10-28 11:05:36 -04:00
Vanessa Ezekowitz c2bd682388 add models and textures for pressure gauge
to be implemented later
2017-10-27 20:35:37 -04:00
Vanessa Ezekowitz 82524cb448 fix bad n-gon splitting in valve handle
(high-poly model only)
2017-10-27 19:39:47 -04:00
Vanessa Ezekowitz 8ffef8e43c treat unknown node obstructing chest lid as solid
fixes #207
2017-10-27 14:49:25 -04:00
Vanessa Ezekowitz 7b167224f4 Redrew all of the not-low-poly pipe-related models
to higher quality.  Way more polys than before, but
without a measurable drop in FPS.

Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).

Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
2017-10-27 00:30:26 -04:00
Vanessa Ezekowitz 8817918a53 add low-poly mode
to enable, set pipeworks_enable_lowpoly = true in minetest.conf
2017-10-26 04:11:30 -04:00
Vanessa Ezekowitz dfc09f3acc fix smooth shading on valve and flow sensor 2017-10-25 20:47:12 -04:00
thetaepsilon-gamedev 75978a0207 refactor pressure logic toggle to act as option enum 2017-10-20 22:46:51 +01:00
thetaepsilon-gamedev 538e33c537 init.lua: update pressure logic mode warning 2017-10-20 21:34:08 +01:00
thetaepsilon-gamedev 86fa342d85 default_settings.lua: line wrap length fixes for pressure logic toggle documentation 2017-10-19 21:51:55 +01:00
thetaepsilon-gamedev d4b32d5fa3 default_settings.lua: document pressure logic settings 2017-10-19 21:41:04 +01:00
thetaepsilon-gamedev 4d1c8d5529 changelog: add entry for pressure logic directionality work 2017-10-19 13:46:30 +01:00
thetaepsilon-gamedev bd172a3ca1 todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
thetaepsilon-gamedev b7714df954 devices.lua: convert spigot to single-ended horizontally rotating flowable 2017-10-19 13:41:37 +01:00