thetaepsilon-gamedev
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30bedbfecc
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new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support
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2017-10-15 18:18:48 +01:00 |
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thetaepsilon-gamedev
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d5e3f1cf68
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new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor
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2017-10-08 17:38:28 +01:00 |
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thetaepsilon-gamedev
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eaf6c33bae
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new flow logic: abms.lua: implement node transitions
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2017-10-08 16:19:51 +01:00 |
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thetaepsilon-gamedev
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6a25e56336
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new flow logic: algorithmic and value tuning for non-finite mode
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2017-10-08 11:32:08 +01:00 |
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thetaepsilon-gamedev
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f94c93bb59
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new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output()
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2017-10-07 22:35:08 +01:00 |
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thetaepsilon-gamedev
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d4346919bc
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new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection
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2017-10-07 22:29:17 +01:00 |
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thetaepsilon-gamedev
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9ab197af2f
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new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper
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2017-10-07 22:21:54 +01:00 |
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thetaepsilon-gamedev
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07e769d1b9
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new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output()
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2017-10-07 22:07:30 +01:00 |
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thetaepsilon-gamedev
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bd32b4fca2
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new flow logic: abms.lua: pass finite mode flag to run_output()
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2017-10-07 22:03:53 +01:00 |
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thetaepsilon-gamedev
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187e755aa5
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new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output()
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2017-10-07 21:44:33 +01:00 |
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thetaepsilon-gamedev
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9c770532e6
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new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
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2017-10-07 19:19:09 +01:00 |
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thetaepsilon-gamedev
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65b3448796
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new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run()
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2017-10-07 17:55:14 +01:00 |
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thetaepsilon-gamedev
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016f9de82f
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new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure
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2017-10-07 17:33:42 +01:00 |
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thetaepsilon-gamedev
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608a9a6980
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new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
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2017-10-07 17:14:50 +01:00 |
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thetaepsilon-gamedev
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6f90ee0875
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new flow logic: abms.lua: add companion cleaner helper for neighbour output
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2017-10-07 13:24:46 +01:00 |
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thetaepsilon-gamedev
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8e53526b54
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new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
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2017-10-01 21:20:30 +01:00 |
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thetaepsilon-gamedev
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667eeb7d09
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new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
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2017-10-01 21:04:07 +01:00 |
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thetaepsilon-gamedev
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dc13ec619f
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new flow logic: abms.lua: remove intake limit coercion causing water to be vanished
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2017-10-01 20:27:30 +01:00 |
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thetaepsilon-gamedev
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9abdeb3d62
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new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours
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2017-10-01 20:12:19 +01:00 |
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thetaepsilon-gamedev
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463e7a206a
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new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
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2017-10-01 12:25:43 +01:00 |
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thetaepsilon-gamedev
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3486ee319e
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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
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31741e33e2
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new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
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2017-10-01 00:00:33 +01:00 |
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thetaepsilon-gamedev
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c3627551b0
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move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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