bfcf3be333
Fixed plastic sheeting recipe
2012-09-02 16:11:07 -04:00
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
ccf696748d
flattened wielded pipe segment.
2012-09-01 18:37:19 -04:00
f0c4ee4505
better textures for pneumatic pipes.
2012-08-24 15:26:51 -04:00
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
83f853d2ae
old pipes were overridind the pipeworks:pipe defintion that belongs with the
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new pipes.
2012-08-24 10:31:18 -04:00
4597b1b59a
Added "expansion tank" that appears if the user stacks tanks upwards.
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(Downwards is not checked).
2012-08-22 09:56:45 -04:00
4a1dbe2a8e
changed textures on tanks to suggest more of a stainless steel apparance
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instead of rusty.
2012-08-22 08:50:18 -04:00
c66afa0608
tweak storgae tank descriptions to read "empty" on 0% full.
2012-08-22 08:32:20 -04:00
70ea341bf5
Extended storage tank to show fill level in 10% steps (0% to 100%).
2012-08-22 08:24:42 -04:00
a66d9a8564
Added outlet grate, made it participate in autoplace algorithm.
2012-08-22 03:43:38 -04:00
bb168e75e4
made storage tanks' upper/lower fittings and intake grate fitting participate
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in pipe autoplace algorithm
2012-08-21 14:49:17 -04:00
3ddb75217c
minor opps/bugfix - devices should not look above/below them normally :-)
2012-08-21 14:38:59 -04:00
50522aeae9
reorganized code a bit to allow for upcoming rules changes.
2012-08-21 14:32:44 -04:00
564abfe45a
Made storage tank participate in autoplace algorithm. Tuned API a
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little to allow for more flexible placement.
2012-08-21 13:52:25 -04:00
e103143ea7
fix crash where I forgot to actually index the metadata elements I added to
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the valves' on-punch-node functions
2012-08-21 05:20:47 -04:00
4b0b137f94
Added some metadata to the valve, grate, storage tank to make flow calculation
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easier. Ask RealBadAngel about it :-)
2012-08-20 03:46:24 -04:00
c1dffa70f0
fixed wrong veriable in creative inventory filter
2012-08-20 03:38:38 -04:00
a38ef007c2
added "back" texture to pump.
2012-08-20 03:35:49 -04:00
7349262721
more tweaks to tank textures.
2012-08-20 02:06:03 -04:00
4e8c63e6f1
tweak tank textures
2012-08-20 01:54:10 -04:00
ecf13152a4
tweak grating top texture
2012-08-20 01:52:19 -04:00
6f805e6396
added intake grate and storage tanks in two versions (with fittings on +/- X
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and +/- Z respectively)
2012-08-20 01:49:01 -04:00
2ebd098e73
Merge pull request #2 from RealBadAngel/patch-2
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Update init.lua
2012-08-19 00:58:59 -07:00
23515f9d3e
Update init.lua
2012-08-19 10:48:34 +03:00
c51b86831a
changelog, readme tweaks.
2012-08-19 02:06:46 -04:00
a6641f0d20
Pumps and valves now fully participate in the auto-rotate/auto-route process.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
f574235d1d
better pipe end textures, made 'cut' ends also display them.
2012-08-18 22:12:29 -04:00
2bdcdc19b5
readme tweak again
2012-08-18 21:42:44 -04:00
c010124f23
readme tweak
2012-08-18 21:40:45 -04:00
9b2e68284e
rewrote the readme to match forum post.
2012-08-18 21:33:52 -04:00
f06a6d9b65
minor wording tweak to comments at top.
2012-08-18 21:26:07 -04:00
9e6f469cde
Re-enabled old pipes by default. Only horizontal pipe appears in creative
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inventory now (for both old and new), as well as "off" valve and "off" pump.
2012-08-18 21:24:30 -04:00
01e02574e4
changelog
2012-08-18 08:47:58 -04:00
4ccb053e03
Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
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and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything
useful yet. Soon.
2012-08-18 08:46:17 -04:00
e388ab5b5c
re-arrange recent changelog entry to be easier to read.
2012-08-06 18:26:32 -04:00
1ca1200136
moved changelog from forum post into separate file.
2012-08-06 18:18:50 -04:00
16f50586ba
Made the empty/loaded indication at the capped end more prominent.
2012-08-05 23:23:05 -04:00
7fc2cc1af8
changed the default pipe segment to the aforementioned "short centered"
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segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added
empty/loaded indicator images to the capped ends, removed some redundant
comments
2012-08-05 23:11:50 -04:00
dad4ba3df2
Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal
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segment.
2012-08-05 22:52:18 -04:00
151b7f023f
rewrote pipeworks to use loops and tables to create the nodes. Requires far
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less code now.
2012-08-05 21:29:59 -04:00
b3765b0df6
disable debug by default
2012-07-31 11:44:23 -04:00
29c7af22d2
moving all screenshots to a separate site.
2012-07-31 10:25:54 -04:00
dec059d67a
just getting rid of some *~ files
2012-07-30 18:02:26 -04:00
dad141b193
Fixed pipeworks filenames earlier, this just deletes the old oles.
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Also added a screenshot taken after the nodebox texture rotation bug got fixed.
2012-07-21 14:23:16 -04:00
b5b7e64f40
Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
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"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00
274d4b78b0
added .gitignore for temp Kate files, added depends.txt for "default"
2012-07-14 02:51:26 +04:00
104bbf67dd
first commit
2012-07-12 17:52:35 -04:00