thetaepsilon-gamedev
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6f90ee0875
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new flow logic: abms.lua: add companion cleaner helper for neighbour output
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2017-10-07 13:24:46 +01:00 |
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thetaepsilon-gamedev
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8e53526b54
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new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
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2017-10-01 21:20:30 +01:00 |
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thetaepsilon-gamedev
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667eeb7d09
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new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
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2017-10-01 21:04:07 +01:00 |
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thetaepsilon-gamedev
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dc13ec619f
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new flow logic: abms.lua: remove intake limit coercion causing water to be vanished
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2017-10-01 20:27:30 +01:00 |
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thetaepsilon-gamedev
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9abdeb3d62
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new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours
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2017-10-01 20:12:19 +01:00 |
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thetaepsilon-gamedev
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463e7a206a
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new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
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2017-10-01 12:25:43 +01:00 |
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thetaepsilon-gamedev
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3486ee319e
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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
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31741e33e2
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new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
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2017-10-01 00:00:33 +01:00 |
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thetaepsilon-gamedev
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c3627551b0
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move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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