thetaepsilon-gamedev
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9c770532e6
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new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
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2017-10-07 19:19:09 +01:00 |
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thetaepsilon-gamedev
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65b3448796
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new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run()
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2017-10-07 17:55:14 +01:00 |
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thetaepsilon-gamedev
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016f9de82f
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new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure
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2017-10-07 17:33:42 +01:00 |
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thetaepsilon-gamedev
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34cfee8a2f
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new flow logic: start adding replacement ABM logic
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2017-10-07 16:12:36 +01:00 |
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thetaepsilon-gamedev
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f3a94fcd24
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new flow logic: abm_register.lua: add register_abm_output routine
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2017-10-01 12:34:20 +01:00 |
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thetaepsilon-gamedev
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15b41d14f3
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new flow logic: abm_register.lua: update doc comments for register_abm_input()
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2017-10-01 12:28:22 +01:00 |
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thetaepsilon-gamedev
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3486ee319e
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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
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31741e33e2
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new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
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2017-10-01 00:00:33 +01:00 |
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thetaepsilon-gamedev
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c3627551b0
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move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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