Commit Graph

726 Commits

Author SHA1 Message Date
thetaepsilon-gamedev aacd5ec829 rename new_flow_logic subdirectory to a less ambiguous name
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
2017-10-17 14:20:55 +01:00
thetaepsilon-gamedev 7bacbdf015 todo: new flow logic: mark directionality code WIP 2017-10-16 23:44:17 +01:00
thetaepsilon-gamedev 0dd1dbc901 new flow logic: abms.lua: directional flow logic trace log points for local debugging 2017-10-16 23:41:03 +01:00
thetaepsilon-gamedev c55374cdfa devices.lua: convert pump to use new directional flow class 2017-10-16 23:39:30 +01:00
thetaepsilon-gamedev fd978204dd new flow logic: abms.lua: use directional callback function for direcional nodes to obtain neighbour list 2017-10-16 23:27:04 +01:00
thetaepsilon-gamedev e41167813b new flow logic: flowable node registry: add directional flow type class 2017-10-16 23:18:00 +01:00
thetaepsilon-gamedev 0e74978a73 new flow logic: abm_register.lua: give core ABM a label 2017-10-16 21:01:09 +01:00
Vanessa Ezekowitz 04db73aa6c Merge pull request #206 from Hawk777/more-tube-parameters
Enhance params to can_remove and remove_item
2017-10-16 10:24:51 -04:00
Christopher Head 15bb7b129c
Enhance params to can_remove and remove_item
By passing the list name and the slot index, these functions now receive
all data related to removal of an item from an inventory: the side on
which the removal is taking place, as well as which stack is being
pulled from. This means it’s no longer necessary to choose between
implementing `on_metadata_inventory_take` (which tells you which item
stack was pulled from but not from which side of the node) or
`remove_item` (which tells you which side the filter is on but not which
item stack it wants to take).
2017-10-15 22:59:20 -07:00
thetaepsilon-gamedev 30bedbfecc new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support 2017-10-15 18:18:48 +01:00
thetaepsilon-gamedev edbb3aace9 todo: new flow logic: spigot/fountainheads to place flowing water on turn-off; make decorative gratings do something useful 2017-10-15 15:32:07 +01:00
thetaepsilon-gamedev fa4817136c changelog.txt: add entry for node breaker work 2017-10-14 21:48:44 +01:00
Vanessa Ezekowitz 2e0891cf1b revise nodebreaker front/business end textures 2017-10-14 16:11:05 -04:00
thetaepsilon-gamedev cd9102cef1 wielder.lua: add LBM to refund mese picks for pre-transition node breakers 2017-10-14 20:00:46 +01:00
thetaepsilon-gamedev eefcbc1e86 wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool can't break node 2017-10-14 19:29:33 +01:00
thetaepsilon-gamedev 47ba123113 wielder.lua: change node breaker recipe to use gear items 2017-10-14 19:17:03 +01:00
thetaepsilon-gamedev 4915b2564f wielder.lua: properly implement can_tool_dig_node() 2017-10-14 19:04:51 +01:00
thetaepsilon-gamedev f8cb55a60e wielder.lua: set default ghost tool for node breaker to the hand, add stub implementation of can_tool_dig_node() to check if set tool can dig node 2017-10-14 18:51:57 +01:00
Vanessa Ezekowitz 366dd24e5b add a proper gear image 2017-10-14 12:48:43 -04:00
thetaepsilon-gamedev a81834558a crafts.lua: add gear item for node breaker crafting 2017-10-14 17:13:45 +01:00
thetaepsilon-gamedev b0de9d9958 clean up node breaker textures to remove spikes 2017-10-13 22:39:14 +01:00
Vanessa Ezekowitz a028aef9c9 Merge pull request #204 from thetaepsilon-gamedev/master
More pressure_logic work
2017-10-09 06:38:54 -04:00
thetaepsilon-gamedev 467907602b changelog.txt: back entries for pressure_logic work 2017-10-08 19:22:07 +01:00
thetaepsilon-gamedev 085ee7b497 todo: remove new flow logic item about node variant switching 2017-10-08 19:13:52 +01:00
thetaepsilon-gamedev 72f793e2b3 new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic 2017-10-08 19:11:58 +01:00
thetaepsilon-gamedev 084174123d default_settings.lua: remove old default for new_flow_logic left over from transition to pipeworks.toggles.pressure_logic 2017-10-08 18:21:17 +01:00
thetaepsilon-gamedev d5e3f1cf68 new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor 2017-10-08 17:38:28 +01:00
thetaepsilon-gamedev ce0983d239 devices.lua: adjust flow sensor threshold to more closely model classic mode 2017-10-08 16:41:00 +01:00
thetaepsilon-gamedev c2553928f2 new flow logic: flowable_node_registry_install.lua: add set size checking guard 2017-10-08 16:20:30 +01:00
thetaepsilon-gamedev eaf6c33bae new flow logic: abms.lua: implement node transitions 2017-10-08 16:19:51 +01:00
thetaepsilon-gamedev 32a24730f1 new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe 2017-10-08 15:07:12 +01:00
thetaepsilon-gamedev e98e4e268b new flow logic: flowable node registry: add initial support for transition triggers 2017-10-08 14:27:40 +01:00
thetaepsilon-gamedev 7e09da50c2 todo: update new flow logic items for cleanup handler work 2017-10-08 11:41:42 +01:00
thetaepsilon-gamedev 6a25e56336 new flow logic: algorithmic and value tuning for non-finite mode 2017-10-08 11:32:08 +01:00
thetaepsilon-gamedev f94c93bb59 new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output() 2017-10-07 22:35:08 +01:00
thetaepsilon-gamedev d4346919bc new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection 2017-10-07 22:29:17 +01:00
thetaepsilon-gamedev 9ab197af2f new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper 2017-10-07 22:21:54 +01:00
thetaepsilon-gamedev 07e769d1b9 new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output() 2017-10-07 22:07:30 +01:00
thetaepsilon-gamedev bd32b4fca2 new flow logic: abms.lua: pass finite mode flag to run_output() 2017-10-07 22:03:53 +01:00
thetaepsilon-gamedev 453a114cd0 new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output() 2017-10-07 21:55:49 +01:00
thetaepsilon-gamedev 187e755aa5 new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output() 2017-10-07 21:44:33 +01:00
thetaepsilon-gamedev ea92bfe4d3 devices.lua: raise maximum pressure for pumps 2017-10-07 21:36:41 +01:00
thetaepsilon-gamedev 91d057fcab new flow logic: tear out old abm registration code 2017-10-07 19:42:49 +01:00
thetaepsilon-gamedev 9c770532e6 new flow logic: abms.lua: refactor run_input to run as part of master run() ABM 2017-10-07 19:19:09 +01:00
thetaepsilon-gamedev be1a6d53aa new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper 2017-10-07 18:07:55 +01:00
thetaepsilon-gamedev 65b3448796 new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run() 2017-10-07 17:55:14 +01:00
thetaepsilon-gamedev 016f9de82f new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure 2017-10-07 17:33:42 +01:00
thetaepsilon-gamedev 608a9a6980 new flow logic: abms.lua: wrap up pressure value accesses behind accessor object 2017-10-07 17:14:50 +01:00
thetaepsilon-gamedev 34cfee8a2f new flow logic: start adding replacement ABM logic 2017-10-07 16:12:36 +01:00
thetaepsilon-gamedev 1669cfd451 new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output() 2017-10-07 15:42:00 +01:00