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鏡像自 https://github.com/mt-mods/pipeworks.git 已同步 2025-11-01 19:45:27 +01:00

1 次程式碼提交

作者 SHA1 備註 日期
sys4-fr
c93df73a5c Rend les items du groupe limitcraft non craftable par l'autocrafter 2019-03-02 19:29:26 +01:00
共有 5 個檔案被更改,包括 30 行新增24 行删除

2
README
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@@ -1,7 +1,7 @@
This mod uses nodeboxes to supply a complete set of 3D pipes and tubes,
along devices that work with them.
See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod.
See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.
Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically

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@@ -66,8 +66,11 @@ local function run_autocrafter(pos, elapsed)
local inventory = meta:get_inventory()
local craft = get_craft(pos, inventory)
local output_item = craft.output.item
-- NALC: existence de limitgroup ?
local limitcraft = minetest.get_item_group(output_item:get_name(), "limitcraft") or 0
-- only use crafts that have an actual result
if output_item:is_empty() then
-- NALC: ou si l'item n'est pas dans le group limitcraft
if output_item:is_empty() or limitcraft > 0 then
meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe")
return false
end

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@@ -738,3 +738,21 @@ new_flow_logic_register.directional_horizonal_rotate(nodename_sp_loaded, true)
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
minetest.register_lbm({
name = "pipeworks:rotate_valves_flowsensors",
label = "Flip pipeworks valves and flow sensors around X/Z",
run_at_every_load = false,
nodenames = {
"pipeworks:flow_sensor_empty",
"pipeworks:flow_sensor_loaded",
"pipeworks:valve_off_empty",
"pipeworks:valve_on_empty",
"pipeworks:valve_off_loaded",
},
action = function(pos, node)
local dir = minetest.facedir_to_dir(node.param2)
local newdir = { x=dir.z, y=dir.y, z=dir.x }
local newfdir = minetest.dir_to_facedir(newdir)
minetest.swap_node(pos, { name = node.name, param2 = newfdir })
end
})

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@@ -350,10 +350,8 @@ luaentity.register_entity("pipeworks:tubed_item", {
-- compatible with Minetest 0.4.13.
-- Using item_drop here makes Minetest 0.4.13 crash.
local dropped_item = minetest.add_item(self.start_pos, stack)
if dropped_item then
dropped_item:set_velocity(vector.multiply(velocity, 5))
self:remove()
end
dropped_item:set_velocity(vector.multiply(velocity, 5))
self:remove()
return
else
velocity = vector.multiply(velocity, -1)

查看文件

@@ -331,25 +331,12 @@ if pipeworks.enable_node_breaker then
virtplayer:set_wielded_item(wieldstack)
else
local under_node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[under_node.name]
if not def then
-- do not dig an unknown node
return
end
-- check that the current tool is capable of destroying the
-- target node.
local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig
-- check that the current tool is capable of destroying the target node.
-- if we can't, don't dig, and leave the wield stack unchanged.
-- note that wieldstack:get_tool_capabilities() returns hand
-- properties if the item has none of it's own.
if can_tool_dig_node(under_node.name,
wieldstack:get_tool_capabilities(),
wieldstack:get_name()) then
def.on_dig(pointed_thing.under, under_node, virtplayer)
local sound = def.sounds and def.sounds.dug
if sound then
minetest.sound_play(sound.name,
{pos=pointed_thing.under, gain=sound.gain})
end
-- note that wieldstack:get_tool_capabilities() returns hand properties if the item has none of it's own.
if can_tool_dig_node(under_node.name, wieldstack:get_tool_capabilities(), wieldstack:get_name()) then
on_dig(pointed_thing.under, under_node, virtplayer)
wieldstack = virtplayer:get_wielded_item()
else
--pipeworks.logger(dname.."couldn't dig node!")