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electrodude 10bfa30b93 Fixed settings file leak and invalid io.close (#136)
Before, init.lua called io.open on
pipeworks.worldpath..'/pipeworks_settings.txt'
to see if it existed, but did not close the resulting file handle if
it was found to exist.  It instead erroneously called io.close() with
no argument, which does nothing if the default output file is set to
stdout, which it is.

Now, the result of io.open is saved to a local variable.  If that value
is not nil (i.e. if the world settings file exists), the file handle is
passed to io.close before calling dofile.

Also, this saves pipeworks.worldpath..'/pipeworks_settings.txt' to a
local variable to reduce redundancy.
2016-05-23 10:52:26 -07:00
models use animated water for pouring spigot 2015-01-16 04:38:17 -05:00
textures Add Digiline Filter-Injector 2016-05-10 16:13:41 -07:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua Don't use item_drop(, nil,) 2016-04-01 22:20:07 -07:00
autoplace_pipes.lua use swap_node in autoplace_pipes for pipesegments so the source would be kept; fixes #78 2015-01-29 04:18:00 +01:00
autoplace_tubes.lua make all tubes call the routing functions 2015-02-07 02:45:17 -05:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
common.lua chmod -x *.lua 2015-01-29 21:59:35 +01:00
compat.lua Work with NodeTimer based furnaces. 2016-03-27 16:30:23 -07:00
crafts.lua split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes 2015-01-29 22:37:29 +01:00
decorative_tubes.lua make all tubes call the routing functions 2015-02-07 02:45:17 -05:00
default_settings.txt Fix crash when deleting luaentities with //clearobjects. 2015-08-01 16:36:50 +02:00
depends.txt Add Digiline Filter-Injector 2016-05-10 16:13:41 -07:00
description.txt Adding standard mod files 2016-03-27 21:28:04 -07:00
devices.lua Squelch a warning if no mesecons. 2016-04-14 22:24:43 -07:00
filter-injector.lua Add Digiline Filter-Injector 2016-05-10 16:13:41 -07:00
flowing_logic.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
init.lua Fixed settings file leak and invalid io.close (#136) 2016-05-23 10:52:26 -07:00
item_transport.lua Changed item_drop to add_item for items dropped during transport. 2016-04-01 22:20:07 -07:00
legacy.lua remove dead code to remove undeclared variable access warning 2015-02-04 12:41:25 +01:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
luaentity.lua Fix crash when deleting luaentities with //clearobjects. 2015-08-01 16:36:50 +02:00
mod.conf Adding standard mod files 2016-03-27 21:28:04 -07:00
models.lua Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
pipes.lua Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
README New wiki url in README 2015-03-09 00:05:13 +02:00
routing_tubes.lua make all tubes call the routing functions 2015-02-07 02:45:17 -05:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
signal_tubes.lua Fixed mixup between enables for conductor and detector tubes 2016-04-17 23:05:38 -04:00
sorting_tubes.lua Don't use item_drop(, nil,) 2016-04-01 22:20:07 -07:00
teleport_tube.lua teleport_tube.lua recipe change 2015-03-14 21:06:24 +01:00
trashcan.lua make all tubes call the routing functions 2015-02-07 02:45:17 -05:00
tube_registration.lua make all tubes call the routing functions 2015-02-07 02:45:17 -05:00
vacuum_tubes.lua fix "sand" vacuum tubes not working 2015-11-15 14:24:07 -05:00
wielder.lua removed hud_change from TODO 2015-09-26 09:18:42 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.