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.github/workflows github luacheck workflow 2021-11-28 16:13:11 +11:00
locale Improve formspecs for better mobile usability and consistency 2021-04-02 19:47:48 +00:00
models fix some broken models 2018-02-13 13:42:24 -05:00
pressure_logic make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
textures use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
todo todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
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.luacheckrc add i3 inv support + i3 styled trash can 2022-04-12 23:50:59 -04:00
autocrafter.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua added straight-only pipe 2017-11-03 23:02:36 -04:00
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2021-02-05 17:17:50 +01:00
changelog.txt changelog: add entry for pressure logic directionality work 2017-10-19 13:46:30 +01:00
common.lua make prepends a function 2022-04-13 22:41:07 -04:00
compat-chests.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2021-02-05 17:17:50 +01:00
compat-furnaces.lua address flux review 2022-04-01 20:20:48 -04:00
crafts.lua fix pipeworks:mese_tube_000000 craft 2022-03-20 12:47:45 -04:00
decorative_tubes.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
default_settings.lua add low-poly mode 2017-10-26 04:11:30 -04:00
devices.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
filter-injector.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
flowing_logic.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
init.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
item_transport.lua fix pipeworks_enable_items_per_tube_limit setting 2022-01-07 13:42:08 +11:00
legacy.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
lua_tube.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
luaentity.lua Various small fixes 2021-02-07 11:58:18 +01:00
mod.conf add i3 inv support + i3 styled trash can 2022-04-12 23:50:59 -04:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
README update wiki link 2021-12-13 20:20:47 -05:00
routing_tubes.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
signal_tubes.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
signs_compat.lua add signs_lib placement rules 2019-09-23 15:41:56 -04:00
sorting_tubes.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
teleport_tube.lua add teleport tube 2022-04-13 22:44:18 -04:00
trashcan.lua make prepends a function 2022-04-13 22:41:07 -04:00
tube_registration.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
vacuum_tubes.lua make prepends a function 2022-04-13 22:41:07 -04:00
wielder.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.