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mirror of https://github.com/mt-mods/pipeworks.git synced 2025-05-11 05:10:22 +02:00
Luke aka SwissalpS 929768a12a rebuild cache whenever recipe inv changes
no need to check if still current, this only happens when user is
interacting and can only be better to do so.
Otherwise we would have to check groups etc. again just to check, so
might as well reset cache.
2023-06-15 03:57:12 +02:00
2018-02-13 13:42:24 -05:00
2016-08-29 18:25:40 +02:00
2017-11-03 23:02:36 -04:00
2017-09-25 23:21:15 -04:00
2022-08-16 00:30:42 +02:00
2016-03-27 22:31:33 -07:00
2019-09-23 15:41:56 -04:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.
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