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Awkanimus bd5a42356b
Use sane default i3 inventory settings when missing (#57)
- i3.settings.hotbar_len and i3.settings.inv_size were removed
   in commit 75fddf7 because they are now per-player settings
 - This just uses sane defaults when the settings are not
   present to avoid a few nils and allow the game to continue
4 months ago
.github/workflows github luacheck workflow 2 years ago
locale Improve formspecs for better mobile usability and consistency 2 years ago
models fix some broken models 5 years ago
pressure_logic make pipeworks Game agnostic (#16) 1 year ago
textures use basic_materials mod where possible 5 years ago
todo todo: remove item for directionality code 6 years ago
.gitignore update .gitignore 7 years ago
.luacheckrc add I3 support + update to formspecs v2 (#22) 1 year ago
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 5 years ago
README typo fix 10 months ago
autocrafter.lua make all nodes diggable in mcl* survival mode 6 months ago
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 6 years ago
autoplace_pipes.lua added straight-only pipe 6 years ago
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
changelog.txt changelog: add entry for pressure logic directionality work 6 years ago
common.lua Use sane default i3 inventory settings when missing (#57) 4 months ago
compat-chests.lua Better Hades Revisited support (#30) 1 year ago
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 10 months ago
crafts.lua Prevent vacuum tubes breaking themselves and refactor code (#51) 7 months ago
decorative_tubes.lua make all nodes diggable in mcl* survival mode 6 months ago
default_settings.lua Add configurable globalstep interval (#32) 1 year ago
devices.lua Fix deprecated call to `player:get_look_pitch()` 5 months ago
filter-injector.lua make all nodes diggable in mcl* survival mode 6 months ago
flowing_logic.lua make pipeworks Game agnostic (#16) 1 year ago
init.lua Prevent vacuum tubes breaking themselves and refactor code (#51) 7 months ago
item_transport.lua Return early from on_step (#33) 1 year ago
legacy.lua make all nodes diggable in mcl* survival mode 6 months ago
lua_tube.lua make all nodes diggable in mcl* survival mode 6 months ago
luaentity.lua Add configurable globalstep interval (#32) 1 year ago
mod.conf make minor bugfixes to restore compat with mineclone2 6 months ago
models.lua Add lua controlled tube (#199) 6 years ago
pipes.lua make all nodes diggable in mcl* survival mode 6 months ago
routing_tubes.lua make all nodes diggable in mcl* survival mode 6 months ago
screenshot.png Add screenshot.png 7 years ago
settingtypes.txt Add configurable globalstep interval (#32) 1 year ago
signal_tubes.lua make minor bugfixes to restore compat with mineclone2 6 months ago
signs_compat.lua add signs_lib placement rules 4 years ago
sorting_tubes.lua add I3 support + update to formspecs v2 (#22) 1 year ago
teleport_tube.lua Add digilines to teleport tube and refactor code (#49) 7 months ago
trashcan.lua make all nodes diggable in mcl* survival mode 6 months ago
tube_registration.lua make all nodes diggable in mcl* survival mode 6 months ago
vacuum_tubes.lua Prevent vacuum tubes breaking themselves and refactor code (#51) 7 months ago
wielder.lua make all nodes diggable in mcl* survival mode 6 months ago

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.