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2015-01-31 16:10:25 +01:00
models use animated water for pouring spigot 2015-01-16 04:38:17 -05:00
textures Add intermediate button state for sorttube enabler 2015-01-27 23:17:10 +01:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua reduce texturename repetition via __index 2015-01-31 14:47:06 +01:00
autoplace_pipes.lua use swap_node in autoplace_pipes for pipesegments so the source would be kept; fixes #78 2015-01-29 04:18:00 +01:00
autoplace_tubes.lua chmod -x *.lua 2015-01-29 21:59:35 +01:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
common.lua chmod -x *.lua 2015-01-29 21:59:35 +01:00
compat.lua minetest.env:* --> minetest.* 2014-11-30 12:38:06 -05:00
crafts.lua split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes 2015-01-29 22:37:29 +01:00
default_settings.txt Add dispenser 2014-07-21 09:52:58 -04:00
depends.txt Support for the mesecons mvps callback 2014-01-03 21:36:10 +01:00
devices.lua use animated water for pouring spigot 2015-01-16 04:38:17 -05:00
filter-injector.lua move autocrafter, tp-tube and filter-injector crafts to their respective code files 2015-01-29 20:31:08 +01:00
flowing_logic.lua A few more fixes (spamming the commit log again...) 2013-12-21 11:11:36 +01:00
init.lua rename tubes to tube_registration to avoid catch-all usage 2015-01-29 22:53:03 +01:00
item_transport.lua chmod -x *.lua 2015-01-29 21:59:35 +01:00
legacy.lua Refactor node breaker 2014-07-23 09:50:50 -04:00
LICENSE add license file 2013-07-18 12:25:05 -04:00
luaentity.lua chmod -x *.lua 2015-01-29 21:59:35 +01:00
models.lua Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
pipes.lua Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
README tweak readme to mention the correct place for the documentation 2013-10-04 15:45:21 -04:00
routing_tubes.lua switch to the minetest-conventional def-table style of registering tubes to clean up their registrations 2015-01-31 16:10:25 +01:00
signal_tubes.lua switch to the minetest-conventional def-table style of registering tubes to clean up their registrations 2015-01-31 16:10:25 +01:00
sorting_tubes.lua switch to the minetest-conventional def-table style of registering tubes to clean up their registrations 2015-01-31 16:10:25 +01:00
teleport_tube.lua switch to the minetest-conventional def-table style of registering tubes to clean up their registrations 2015-01-31 16:10:25 +01:00
trashcan.lua style trashcan formspec 2015-01-29 20:32:10 +01:00
tube_registration.lua switch to the minetest-conventional def-table style of registering tubes to clean up their registrations 2015-01-31 16:10:25 +01:00
vacuum_tubes.lua switch to the minetest-conventional def-table style of registering tubes to clean up their registrations 2015-01-31 16:10:25 +01:00
wielder.lua Rename tube_item() to tube_inject_item() 2014-08-15 13:24:52 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See http://vanessae.github.io/pipeworks/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.