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plantlife_modpack/plantlife_lib/init.lua

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pl = {}
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local deco = {}
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function pl.get_def_from_id(id)
for i, _ in pairs(deco) do
if deco[i][1].id and deco[i][1].id == id then
return deco[i]
end
end
end
function pl.register_on_generate(def, plantname, index, func)
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if not index then index = 1 end -- Do we need `index`?
local deco_def = { -- This needs some good values (and noise param support)
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name = plantname .. "_" .. index,
deco_type = "simple",
place_on = def.place_on or def.surface,
sidelen = 16,
fill_ratio = def.fill_ratio or 0.001,
y_min = def.min_elevation,
y_max = def.max_elevation,
spawn_by = def.near_nodes,
num_spawn_by = def.near_nodes_count,
decoration = "air"
}
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local next = #deco + 1
deco[next] = {}
deco[next][1] = deco_def
deco[next][2] = func or nil
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minetest.register_decoration(deco_def)
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print(dump(deco))
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end
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local ids = {}
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minetest.register_on_mods_loaded(function()
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-- print(dump(deco))
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for k, v in pairs(deco) do
local id = minetest.get_decoration_id(deco[k][1].name)
deco[k][1].id = id
table.insert(ids, id)
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end
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-- print(dump2(ids))
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minetest.set_gen_notify("decoration", ids)
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-- print(dump(deco))
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end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
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for _, id in pairs(ids) do
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local deco_locations = g["decoration#" .. id] or {}
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-- print("dl: " .. dump2(deco_locations))
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for k, pos in pairs(deco_locations) do
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-- print(id)
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local next = #locations + 1
locations[next] = {}
locations[next].pos = pos
locations[next].id = id
-- dbg() ^ - This must be ID!
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end
end
if #locations == 0 then return end
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-- print("locations: " .. dump2(locations))
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for _, t in ipairs(locations) do
local def = pl.get_def_from_id(t.id)
local spawn_func = def[2]
spawn_func(t.pos)
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-- local player = minetest.get_player_by_name("Niklp")
-- player:set_pos(t.pos)
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end
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end)
--[[ Example plant
{
{
y_min = 1,
decoration = "air",
deco_type = "simple",
id = 45,
name = "bushes:bushes_1",
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
sidelen = 16,
fill_ratio = 0.001
},
^ - decoration def; object ID
<function>
}, ^ - spawn function
]]--