add support for custom spawn functions

This commit is contained in:
Niklp09 2023-04-12 17:00:18 +02:00
parent 15f62452b8
commit 252c2bd1d2
3 changed files with 45 additions and 23 deletions

View File

@ -255,8 +255,7 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
end
end
--[[
biome_lib.register_on_generate({
pl.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
@ -268,6 +267,7 @@ biome_lib.register_on_generate({
plantlife_limit = bushes_youngtrees_fertility,
min_elevation = 1, -- above sea level
},
"bushes:youngtrees",
nil,
abstract_bushes.grow_youngtree2
)
]]--

View File

@ -1,8 +1,15 @@
pl = {}
local deco_ids = {}
local spawn_funcs = {}
local deco = {}
function pl.register_on_generate(def, plantname, index, func) -- add spawnfunction support
function pl.get_def_from_id(id)
for i, _ in pairs(deco) do
if deco[i][1].id and deco[i][1].id == id then
return deco[i]
end
end
end
function pl.register_on_generate(def, plantname, index, func)
if not index then index = 1 end
local deco_def = {
name = plantname .. "_" .. index,
@ -16,36 +23,50 @@ function pl.register_on_generate(def, plantname, index, func) -- add spawnfuncti
num_spawn_by = def.near_nodes_count,
decoration = "air"
}
deco_ids[#deco_ids+1] = plantname .. ("_" .. index or "_1")
spawn_funcs[#deco_ids+1] = func
local next = #deco + 1
deco[next] = {}
deco[next][1] = deco_def
deco[next][2] = func or nil
minetest.register_decoration(deco_def)
print(dump(deco))
end
local ids = {}
minetest.register_on_mods_loaded(function()
print(dump(deco_ids))
for k, v in pairs(deco_ids) do
deco_ids[k] = minetest.get_decoration_id(v)
print(dump(deco))
for k, v in pairs(deco) do
local id = minetest.get_decoration_id(deco[k][1].name)
deco[k][1].id = id
table.insert(ids, id)
end
minetest.set_gen_notify("decoration", deco_ids)
print(dump(deco_ids))
print(dump2(ids))
minetest.set_gen_notify("decoration", ids)
print(dump2(deco))
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
print(dump(g))
local locations = {}
for _, id in pairs(deco_ids) do
for _, id in pairs(ids) do
local deco_locations = g["decoration#" .. id] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
print("dl: " .. dump2(deco_locations))
for k, pos in pairs(deco_locations) do
print(id)
local next = #locations + 1
locations[next] = {}
locations[next].pos = pos
locations[next].id = id
-- dbg() ^ - This must be ID!
end
end
print(dump(locations))
if #locations == 0 then return end
for _, pos in ipairs(locations) do
print("yay")
abstract_bushes.grow_bush(pos)
print("locations: " .. dump2(locations))
for _, t in ipairs(locations) do
local def = pl.get_def_from_id(t.id)
local spawn_func = def[2]
spawn_func(t.pos)
abstract_bushes.grow_bush(t.pos)
local player = minetest.get_player_by_name("Niklp")
player:set_pos(pos)
player:set_pos(t.pos)
end
end)

View File

@ -1 +1,2 @@
name = plantlife_lib
name = plantlife_lib
optional_depends = dbg