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plantlife_modpack/junglegrass/init.lua

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-- This file supplies jungle grass for the plantlife modpack
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-- Last revision: 2013-01-24
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local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200
local GROW_DELAY = 500
local GROW_CHANCE = 30
local junglegrass_seed_diff = 329
local grasses_list = {
{"junglegrass:shortest","junglegrass:short" },
{"junglegrass:short" ,"junglegrass:medium" },
{"junglegrass:medium" ,"default:junglegrass" },
{"default:junglegrass" , nil}
}
if not minetest.registered_nodes["default:junglegrass"] then
minetest.register_node(":default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {snappy=3,flammable=2,flora=1,attached_node=1, junglegrass=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
else
new_junglegrass=plantslib:clone_node("default:junglegrass")
new_junglegrass.groups.junglegrass = 1
minetest.register_node(":default:junglegrass", new_junglegrass)
end
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minetest.register_node('junglegrass:medium', {
description = "Jungle Grass (medium height)",
drawtype = 'plantlike',
waving = 1,
tile_images = { 'junglegrass_medium.png' },
inventory_image = 'junglegrass_medium.png',
wield_image = 'junglegrass_medium.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
buildable_to = true,
})
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minetest.register_node('junglegrass:short', {
description = "Jungle Grass (short)",
drawtype = 'plantlike',
waving = 1,
tile_images = { 'junglegrass_short.png' },
inventory_image = 'junglegrass_short.png',
wield_image = 'junglegrass_short.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4},
},
buildable_to = true,
})
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minetest.register_node('junglegrass:shortest', {
description = "Jungle Grass (very short)",
drawtype = 'plantlike',
waving = 1,
tile_images = { 'junglegrass_shortest.png' },
inventory_image = 'junglegrass_shortest.png',
wield_image = 'junglegrass_shortest.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1, flora=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3},
},
buildable_to = true,
})
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plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY,
spawn_plants = {"junglegrass:shortest"},
avoid_radius = 4,
spawn_chance = SPAWN_CHANCE,
spawn_surfaces = {"default:dirt_with_grass", "default:cactus", "default:papyrus"},
avoid_nodes = {"group:junglegrass", "default:junglegrass", "default:dry_shrub"},
seed_diff = junglegrass_seed_diff,
light_min = 5
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY,
spawn_plants = {"junglegrass:shortest"},
avoid_radius = 4,
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:sand"},
avoid_nodes = {"group:junglegrass", "default:junglegrass", "default:dry_shrub"},
seed_diff = junglegrass_seed_diff,
light_min = 5
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY,
spawn_plants = {"junglegrass:shortest"},
avoid_radius = 4,
spawn_chance = SPAWN_CHANCE*5,
spawn_surfaces = {"default:desert_sand"},
avoid_nodes = {"group:junglegrass", "default:junglegrass", "default:dry_shrub"},
seed_diff = junglegrass_seed_diff,
light_min = 5
})
for i in ipairs(grasses_list) do
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plantslib:grow_plants({
grow_delay = GROW_DELAY,
grow_chance = GROW_CHANCE/2,
grow_plant = grasses_list[i][1],
grow_result = grasses_list[i][2],
dry_early_node = "default:desert_sand",
grow_nodes = {"default:dirt_with_grass", "default:sand", "default:desert_sand"}
})
end
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print("[Junglegrass] Loaded.")