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plantlife_modpack/pl_seaweed/init.lua

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-- support for i18n
local S = minetest.get_translator("pl_seaweed")
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
end
local algae_list = { {nil}, {2}, {3}, {4} }
for i in ipairs(algae_list) do
local num = ""
local algae_groups = {snappy = 3,flammable=2,flower=1}
if algae_list[i][1] ~= nil then
num = "_"..algae_list[i][1]
algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
end
minetest.register_node(":flowers:seaweed"..num, {
description = S("Seaweed"),
drawtype = "nodebox",
tiles = {
"flowers_seaweed"..num..".png",
"flowers_seaweed"..num..".png^[transformFY"
},
use_texture_alpha = "clip",
inventory_image = "flowers_seaweed_2.png",
wield_image = "flowers_seaweed_2.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = algae_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
liquids_pointable = true,
drop = "flowers:seaweed",
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
end
local keys = placer:get_player_control()
local pt = pointed_thing
local place_pos = nil
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local under_node = minetest.get_node(pt.under)
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if get_ndef(under_node.name)["buildable_to"] then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then
place_pos = top_pos
else
return
end
elseif get_ndef(above_node.name)["buildable_to"] then
place_pos = pt.above
end
if not place_pos then return end -- something went wrong :P
local pname = placer:get_player_name()
if not minetest.is_protected(place_pos, pname) then
local nodename = "default:cobble" -- :D
if not keys["sneak"] then
--local node = minetest.get_node(pt.under)
local seaweed = math.random(1,4)
if seaweed == 1 then
nodename = "flowers:seaweed"
elseif seaweed == 2 then
nodename = "flowers:seaweed_2"
elseif seaweed == 3 then
nodename = "flowers:seaweed_3"
elseif seaweed == 4 then
nodename = "flowers:seaweed_4"
end
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_decoration({
name = "flowers:seaweed"..num,
decoration = {"flowers:seaweed"..num},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = {"default:dirt_with_grass", "default:sand"},
num_spawn_by = 1,
fill_ratio = seaweed_rarity,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:seaweed"..num .."_sand",
decoration = {"flowers:seaweed"..num},
place_on = {"default:sand"},
deco_type = "simple",
flags = "all_floors",
spawn_by = "default:water_source",
num_spawn_by = 1,
fill_ratio = seaweed_rarity*1.2,
check_offset = -1,
y_min = 1,
y_max = 1,
})
end
minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2")
minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3")
minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")