Remove biome_lib dep from pl_seaweed (#64)

* Remove biome_lib dep from pl_seaweed

* Push changes (new approach tomorrow)

* no.2
Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
This commit is contained in:
Niklp 2023-10-27 17:45:01 +02:00 committed by GitHub
parent e9eb1f51e8
commit a6c8e4a9d3
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4 changed files with 31 additions and 71 deletions

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@ -420,7 +420,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
if #locations == 0 then return end
for _, pos in ipairs(locations) do
print(minetest.pos_to_string(pos))
grow_reedmace(pos)
end
end)

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@ -1,10 +1,7 @@
-- support for i18n
local S = minetest.get_translator("pl_seaweed")
pl_seaweed = {}
local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320
local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
@ -105,68 +102,36 @@ for i in ipairs(algae_list) do
end
end,
})
minetest.register_decoration({
name = "flowers:seaweed"..num,
decoration = {"flowers:seaweed"..num},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = {"default:dirt_with_grass", "default:sand"},
num_spawn_by = 1,
fill_ratio = seaweed_rarity,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:seaweed"..num .."_sand",
decoration = {"flowers:seaweed"..num},
place_on = {"default:sand"},
deco_type = "simple",
flags = "all_floors",
spawn_by = "default:water_source",
num_spawn_by = 1,
fill_ratio = seaweed_rarity*1.2,
check_offset = -1,
y_min = 1,
y_max = 1,
})
end
pl_seaweed.grow_seaweed = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local seaweed = math.random(1,4)
local node_name = "flowers:seaweed"
if seaweed > 1 then
node_name = node_name .. "_" .. seaweed
end
minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
end
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
pl_seaweed.grow_seaweed
)
-- pl_seaweed at beaches
-- MM: not satisfied with it, but IMHO some beaches should have some algae
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:sand"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
},
pl_seaweed.grow_seaweed
)
biome_lib.register_on_generate({
surface = {"default:sand"},
max_count = seaweed_max_count*2,
rarity = seaweed_rarity/2,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:water_source"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
},
pl_seaweed.grow_seaweed
)
minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")

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@ -1,3 +1,2 @@
name = pl_seaweed
depends = biome_lib
optional_depends = farming, flowers

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@ -1,5 +1,2 @@
#Seaweed maximum count
pl_seaweed_max_count (Seaweed maximum count) int 320 1 1000
#Seaweed rarity
pl_seaweed_rarity (Seaweed rarity) int 33 0 100
# Seaweed rarity (higher number -> higher probability)
pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.06 0.0001 1