fixes
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@ -54,21 +54,18 @@ minetest.register_abm({
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chance = 100,
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label = "[bushes_classic] spawn bushes",
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min_y = -16,
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max_y = 48,
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max_y = 48,
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top then return end
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if n_top.name ~= "air" then return end
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if not n_top or n_top.name ~= "air" then return end
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local perlin_fertile_area = minetest.get_perlin(545342534, 3, 0.6, 100)
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local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
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local pos_biome_ok = fertility > -0.1 and temperature <= 0.15 and temperature >= -0.15 and humidity <= 0 and humidity >= -1
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if not pos_biome_ok then
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return -- Outside of biome
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end
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if not pos_biome_ok then return end
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if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:bush"}) then
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return -- Nodes to avoid are nearby
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@ -94,8 +94,7 @@ if abstract_ferns.config.enable_horsetails_spawning == true then
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top then return end
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if n_top.name ~= "air" then return end
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if not n_top or n_top.name ~= "air" then return end
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local NEAR_DST = 2
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if #minetest.find_nodes_in_area(
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@ -7,7 +7,7 @@ local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")
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local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
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local function get_ndef(name)
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return minetest.registered_noes[name] or {}
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return minetest.registered_nodes[name] or {}
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end
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local algae_list = { {nil}, {2}, {3}, {4} }
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@ -7,7 +7,7 @@ local lilies_max_count = tonumber(minetest.settings:get("pl_waterlilies_max_coun
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local lilies_rarity = tonumber(minetest.settings:get("pl_waterlilies_rarity")) or 33
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local function get_ndef(name)
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return minetest.registered_noes[name] or {}
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return minetest.registered_nodes[name] or {}
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end
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local lilies_list = {
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@ -81,12 +81,11 @@ minetest.register_abm({
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chance = 20,
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label = "[poisoninvy] spawn plants",
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min_y = -16,
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max_y = 48,
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max_y = 48,
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top then return end
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if n_top.name ~= "air" then return end
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if not n_top or n_top.name ~= "air" then return end
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local n_light = minetest.get_node_light(p_top)
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if n_light < 7 then
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