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Fix some nodes not spawning (e.g. wood soils)
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@ -207,7 +207,28 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z})
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local noise3 = plantslib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
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local biome_surfaces_string = dump(biome.surface)
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if ((not biome.depth and string.find(biome_surfaces_string, minetest.get_node(pos).name)) or (biome.depth and not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name)))
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local surface_ok = false
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if not biome.depth then
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local dest_node = minetest.get_node(pos)
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if string.find(biome_surfaces_string, dest_node.name) then
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surface_ok = true
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else
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if string.find(biome_surfaces_string, "group:") then
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for j = 1, #biome.surface do
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if string.find(biome.surface[j], "^group:")
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and minetest.get_item_group(dest_node.name, biome.surface[j]) then
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surface_ok = true
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break
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end
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end
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end
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end
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elseif not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
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surface_ok = true
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end
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if surface_ok
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and (not checkair or minetest.get_node(p_top).name == "air")
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and pos.y >= biome.min_elevation
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and pos.y <= biome.max_elevation
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@ -263,7 +284,7 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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end
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local objtype = type(nodes_or_function_or_model)
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print(dump(nodes_or_function_or_model))
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if objtype == "table" then
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if nodes_or_function_or_model.axiom then
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plantslib:generate_tree(pos, nodes_or_function_or_model)
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@ -367,7 +388,6 @@ function plantslib:generate_block_no_aircheck(dtime)
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-- directly read the block to be searched into the chunk cache
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print(dump(plantslib.surfaceslist_no_aircheck))
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plantslib.surface_nodes_no_aircheck.blockhash =
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minetest.find_nodes_in_area(minp, maxp, plantslib.surfaceslist_no_aircheck)
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plantslib.actioncount_no_aircheck.blockhash = 1
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