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Exclude fruitless bush from creative inventory
The fruitless bush isn't an independent item, but a node type used only for its appearance, representing the the fruitless state of some specific type of fruit bush. One should never have a fruitless bush in inventory, and it makes no sense to plant a fruitless bush per se.
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@ -164,11 +164,13 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
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local texture_top, texture_bottom
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local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
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if bush_name == "mixed_berry" then
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bush_name = "fruitless";
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desc = S("currently fruitless");
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texture_top = "bushes_fruitless_bush_top.png"
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texture_bottom = "bushes_fruitless_bush_bottom.png"
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groups.not_in_creative_inventory = 1
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else
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texture_top = "bushes_bush_top.png"
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texture_bottom = "bushes_bush_bottom.png"
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@ -195,7 +197,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
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}
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},
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groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1},
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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drop = "",
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after_dig_node = function( pos, oldnode, oldmetadata, digger )
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