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Use proper creative mode check (#59)

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Niklp 2023-09-23 19:18:18 +02:00 committed by GitHub
parent 6a3c47157f
commit 72572bb5c8
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 4 additions and 5 deletions

1
.gitignore vendored
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@ -1 +0,0 @@
*~

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@ -112,7 +112,7 @@ minetest.register_node("cavestuff:stalactite_1",{
name = "cavestuff:stalactite_"..math.random(1,3),
param2 = minetest.dir_to_wallmounted(vector.multiply(dir, -1))
})
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
end

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@ -64,7 +64,7 @@ minetest.register_node("dryplants:juncus", {
else
minetest.swap_node(right_here, {name="dryplants:juncus"})
end
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
return itemstack

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@ -318,7 +318,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(puncher:get_player_name()) then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()

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@ -54,7 +54,7 @@ for i in pairs(NoDe) do
local direction = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.get_node(pt.above).name=="air" then
minetest.swap_node(pt.above, {name="trunks:twig_"..math.random(1,4), param2=direction})
if not minetest.setting_getbool("creative_mode") then
if not minetest.is_creative_enabled(playername) then
itemstack:take_item()
end
return itemstack