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Use proper creative mode check (#59)
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.gitignore
vendored
1
.gitignore
vendored
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*~
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@ -112,7 +112,7 @@ minetest.register_node("cavestuff:stalactite_1",{
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name = "cavestuff:stalactite_"..math.random(1,3),
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param2 = minetest.dir_to_wallmounted(vector.multiply(dir, -1))
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})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.is_creative_enabled(playername) then
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itemstack:take_item()
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end
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end
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@ -64,7 +64,7 @@ minetest.register_node("dryplants:juncus", {
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else
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minetest.swap_node(right_here, {name="dryplants:juncus"})
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.is_creative_enabled(playername) then
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itemstack:take_item()
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end
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return itemstack
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@ -318,7 +318,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
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collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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on_punch = function(self, puncher)
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if puncher:is_player() and puncher:get_inventory() then
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
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puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
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end
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self.object:remove()
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@ -54,7 +54,7 @@ for i in pairs(NoDe) do
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local direction = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.get_node(pt.above).name=="air" then
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minetest.swap_node(pt.above, {name="trunks:twig_"..math.random(1,4), param2=direction})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.is_creative_enabled(playername) then
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itemstack:take_item()
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end
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return itemstack
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