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Use different chances for leaves->blossom and blossom->leaves conversions
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@ -33,7 +33,7 @@ minetest.register_craft({
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minetest.register_abm({
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nodenames = { nature.blossom_leaves },
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interval = nature.blossom_delay,
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chance = nature.blossom_chance,
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chance = nature.leaves_blossom_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature.enqueue_node(pos, node, nature.blossom_node)
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@ -44,7 +44,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = { nature.blossom_node },
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interval = nature.blossom_delay,
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chance = nature.blossom_chance,
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chance = nature.blossom_leaves_chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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nature.enqueue_node(pos, node, nature.blossom_leaves)
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@ -19,7 +19,8 @@ if minetest.get_modpath("moretrees") then
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minetest.register_alias("nature:blossom", "default:leaves")
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end
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nature.blossom_chance = 15
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nature.leaves_blossom_chance = 15
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nature.blossom_leaves_chance = 5
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nature.blossom_delay = 3600
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nature.apple_chance = 10
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nature.apple_spread = 2
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