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added intllib function for translation
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f166a70237
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@ -1,3 +1,12 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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-- This file supplies a few additional plants and some related crafts
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-- for the plantlife modpack. Last revision: 2013-04-24
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@ -36,7 +45,7 @@ for i in ipairs(lilies_list) do
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end
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minetest.register_node(":flowers:waterlily"..deg1, {
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description = "Waterlily",
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description = S("Waterlily"),
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drawtype = "nodebox",
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tiles = {
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"flowers_waterlily"..deg2..".png",
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@ -136,7 +145,7 @@ for i in ipairs(algae_list) do
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end
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minetest.register_node(":flowers:seaweed"..num, {
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description = "Seaweed",
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description = S("Seaweed"),
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drawtype = "nodebox",
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tiles = {
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"flowers_seaweed"..num..".png",
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@ -232,7 +241,7 @@ for i in ipairs(flowers_list) do
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local flower = flowers_list[i][2]
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minetest.register_node(":flowers:potted_"..flower, {
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description = "Potted "..flowerdesc,
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description = S("Potted "..flowerdesc),
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drawtype = "plantlike",
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tiles = { "flowers_potted_"..flower..".png" },
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inventory_image = "flowers_potted_"..flower..".png",
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@ -442,7 +451,7 @@ plantslib:spawn_on_surfaces({
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-- crafting recipes!
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minetest.register_craftitem(":flowers:flower_pot", {
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description = "Flower Pot",
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description = S("Flower Pot"),
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inventory_image = "flowers_flowerpot.png",
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})
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