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Early exit
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@ -22,7 +22,6 @@ abstract_ferns.grow_fern = function(pos)
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if minetest.get_node(right_here).name == "air"
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or minetest.get_node(right_here).name == "default:junglegrass" then
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if fern_size == 1 then
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minetest.set_node(right_here, {name="ferns:fern_01", param2=fdir})
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elseif fern_size < 4 then
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@ -10,64 +10,42 @@
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assert(abstract_ferns.config.enable_treefern == true)
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abstract_ferns.grow_tree_fern = function(pos)
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local size = math.random(1,5)
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local crown = math.random(1,2)
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(pos_01).name ~= "air"
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and minetest.get_node(pos_01).name ~= "ferns:sapling_tree_fern"
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and minetest.get_node(pos_01).name ~= "default:junglegrass" then
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return
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end
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local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
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local pos_05 = {x = pos.x, y = pos.y + 5, z = pos.z}
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if minetest.get_node(pos_01).name == "air" -- instead of check_air = true,
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or minetest.get_node(pos_01).name == "ferns:sapling_tree_fern"
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or minetest.get_node(pos_01).name == "default:junglegrass" then
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if minetest.get_node(pos_02).name ~= "air"
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or size == 1 then
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minetest.set_node(pos_01, {name="ferns:tree_fern_leaves"})
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elseif minetest.get_node(pos_03).name ~= "air"
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or size == 2 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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if crown == 1 then
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minetest.set_node(pos_02, {name="ferns:tree_fern_leaves"})
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else
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minetest.set_node(pos_02, {name="ferns:tree_fern_leaves_02"})
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end
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elseif minetest.get_node(pos_04).name ~= "air"
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or size == 3 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name="ferns:fern_trunk"})
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if crown == 1 then
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minetest.set_node(pos_03, {name="ferns:tree_fern_leaves"})
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else
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minetest.set_node(pos_03, {name="ferns:tree_fern_leaves_02"})
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end
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elseif minetest.get_node(pos_05).name ~= "air"
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or size == 4 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name="ferns:fern_trunk"})
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minetest.set_node(pos_03, {name="ferns:fern_trunk"})
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if crown == 1 then
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minetest.set_node(pos_04, {name="ferns:tree_fern_leaves"})
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else
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minetest.set_node(pos_04, {name="ferns:tree_fern_leaves_02"})
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end
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elseif size == 5 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name="ferns:fern_trunk"})
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minetest.set_node(pos_03, {name="ferns:fern_trunk"})
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minetest.set_node(pos_04, {name="ferns:fern_trunk"})
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if crown == 1 then
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minetest.set_node(pos_05, {name="ferns:tree_fern_leaves"})
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else
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minetest.set_node(pos_05, {name="ferns:tree_fern_leaves_02"})
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end
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end
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local size = math.random(1, 5)
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local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
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if minetest.get_node(pos_02).name ~= "air" or size == 1 then -- TODO: Is ~= "air" intended behaviour?
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minetest.set_node(pos_01, {name="ferns:tree_fern_leaves"})
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elseif minetest.get_node(pos_03).name ~= "air" or size == 2 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name=crown})
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elseif minetest.get_node(pos_04).name ~= "air" or size == 3 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name="ferns:fern_trunk"})
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minetest.set_node(pos_03, {name=crown})
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elseif minetest.get_node(pos_05).name ~= "air" or size == 4 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name="ferns:fern_trunk"})
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minetest.set_node(pos_03, {name="ferns:fern_trunk"})
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minetest.set_node(pos_04, {name=crown})
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elseif size == 5 then
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minetest.set_node(pos_01, {name="ferns:fern_trunk"})
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minetest.set_node(pos_02, {name="ferns:fern_trunk"})
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minetest.set_node(pos_03, {name="ferns:fern_trunk"})
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minetest.set_node(pos_04, {name="ferns:fern_trunk"})
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minetest.set_node(pos_05, {name=crown})
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end
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end
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