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fix rare edge-case where unknown nodes cause a crash
When a new mapblock is generated and the mod checks the neighbors around a target to place a fallen twig, if it finds an unknown node (because it's in a neighboring, old mapblock from a previous session -- perhaps an old moss node that hadn't converted-over to wallmounted yet), trying to check its buildable_to state will fail, since that requires that there be a node def to look at, which an unknown node wouldn't have. This substitutes a known not-buildable_to node for those cases, so that the code won't try to overwrite what it found.
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@ -4,28 +4,44 @@
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-- TWiGS
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-----------------------------------------------------------------------------------------------
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local fakenode = {
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name = "default:stone", -- could be anything that's guaranteed to exist at mapgen time, and isn't buildable_to
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param1 = 0,
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param2 = 0
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}
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abstract_trunks.place_twig = function(pos)
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local twig_size = math.random(1,27)
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local twig_size = math.random(1,27)
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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local north = {x=pos.x , y=pos.y+1, z=pos.z+1}
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local north_east = {x=pos.x+1, y=pos.y+1, z=pos.z+1}
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local east = {x=pos.x+1, y=pos.y+1, z=pos.z }
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local south_east = {x=pos.x+1, y=pos.y+1, z=pos.z-1}
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local south = {x=pos.x , y=pos.y+1, z=pos.z-1}
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local south_west = {x=pos.x-1, y=pos.y+1, z=pos.z-1}
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local west = {x=pos.x-1, y=pos.y+1, z=pos.z }
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local north_west = {x=pos.x-1, y=pos.y+1, z=pos.z+1}
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local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
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local north = {x=pos.x , y=pos.y+1, z=pos.z+1}
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local north_east = {x=pos.x+1, y=pos.y+1, z=pos.z+1}
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local east = {x=pos.x+1, y=pos.y+1, z=pos.z }
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local south_east = {x=pos.x+1, y=pos.y+1, z=pos.z-1}
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local south = {x=pos.x , y=pos.y+1, z=pos.z-1}
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local south_west = {x=pos.x-1, y=pos.y+1, z=pos.z-1}
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local west = {x=pos.x-1, y=pos.y+1, z=pos.z }
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local north_west = {x=pos.x-1, y=pos.y+1, z=pos.z+1}
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local node_here = minetest.get_node(right_here)
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local node_north = minetest.get_node(north)
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local node_n_e = minetest.get_node(north_east)
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local node_east = minetest.get_node(east)
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local node_s_e = minetest.get_node(south_east)
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local node_south = minetest.get_node(south)
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local node_s_w = minetest.get_node(south_west)
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local node_west = minetest.get_node(west)
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local node_n_w = minetest.get_node(north_west)
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node_north = minetest.registered_nodes[node_north.name] and node_north or fakenode
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node_n_e = minetest.registered_nodes[node_n_e.name] and node_n_e or fakenode
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node_east = minetest.registered_nodes[node_east.name] and node_east or fakenode
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node_s_e = minetest.registered_nodes[node_s_e.name] and node_s_e or fakenode
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node_south = minetest.registered_nodes[node_south.name] and node_south or fakenode
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node_s_w = minetest.registered_nodes[node_s_w.name] and node_s_w or fakenode
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node_west = minetest.registered_nodes[node_west.name] and node_west or fakenode
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node_n_w = minetest.registered_nodes[node_n_w.name] and node_n_w or fakenode
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local node_here = minetest.get_node(right_here)
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local node_north = minetest.get_node(north)
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local node_n_e = minetest.get_node(north_east)
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local node_east = minetest.get_node(east)
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local node_s_e = minetest.get_node(south_east)
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local node_south = minetest.get_node(south)
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local node_s_w = minetest.get_node(south_west)
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local node_west = minetest.get_node(west)
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local node_n_w = minetest.get_node(north_west)
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-- small twigs
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if twig_size <= 16 then
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minetest.swap_node(right_here, {name="trunks:twig_"..math.random(1,4), param2=math.random(0,3)})
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