Remove biome_lib dep from pl_seaweed
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@ -418,7 +418,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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print(minetest.pos_to_string(pos))
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grow_reedmace(pos)
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end
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end)
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@ -1,10 +1,7 @@
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-- support for i18n
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local S = minetest.get_translator("pl_seaweed")
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pl_seaweed = {}
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local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320
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local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
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local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.1
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local function get_ndef(name)
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return minetest.registered_nodes[name] or {}
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@ -46,7 +43,6 @@ for i in ipairs(algae_list) do
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fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
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},
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buildable_to = true,
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liquids_pointable = true,
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drop = "flowers:seaweed",
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on_place = function(itemstack, placer, pointed_thing)
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@ -77,11 +73,9 @@ for i in ipairs(algae_list) do
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local pname = placer:get_player_name()
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if not minetest.is_protected(place_pos, pname) then
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local nodename = "default:cobble" -- :D
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local nodename
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if not keys["sneak"] then
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--local node = minetest.get_node(pt.under)
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local seaweed = math.random(1,4)
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if seaweed == 1 then
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nodename = "flowers:seaweed"
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@ -107,8 +101,17 @@ for i in ipairs(algae_list) do
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})
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end
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pl_seaweed.grow_seaweed = function(pos)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local function grow_seaweed(pos)
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local right_here
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local plus_one = {x=pos.x, y=pos.y+1, z=pos.z}
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local nodename = minetest.get_node(plus_one).name
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if nodename == "default:water_source" then
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right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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else
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right_here = plus_one
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end
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local seaweed = math.random(1,4)
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local node_name = "flowers:seaweed"
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if seaweed > 1 then
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@ -117,55 +120,66 @@ pl_seaweed.grow_seaweed = function(pos)
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minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
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end
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = seaweed_max_count,
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rarity = seaweed_rarity,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"default:dirt_with_grass"},
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near_nodes_size = 4,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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minetest.register_decoration({
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name = "pl_seaweed:seaweed_water",
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decoration = {
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"air"
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},
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pl_seaweed.grow_seaweed
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)
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fill_ratio = seaweed_rarity,
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y_min = 0,
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y_max = 40,
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place_on = {
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"default:water_source"
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},
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deco_type = "simple",
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flags = "all_floors, liquid_surface",
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spawn_by = {
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"default:dirt_with_grass",
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},
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check_offset = 1,
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num_spawn_by = 1
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})
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-- pl_seaweed at beaches
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-- MM: not satisfied with it, but IMHO some beaches should have some algae
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biome_lib.register_on_generate({
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surface = {"default:water_source"},
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max_count = seaweed_max_count,
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rarity = seaweed_rarity,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"default:sand"},
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near_nodes_size = 1,
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near_nodes_vertical = 0,
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near_nodes_count = 3,
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plantlife_limit = -0.9,
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temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
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temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
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minetest.register_decoration({
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name = "pl_seaweed:seaweed_beach",
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decoration = {
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"air"
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},
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pl_seaweed.grow_seaweed
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)
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biome_lib.register_on_generate({
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surface = {"default:sand"},
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max_count = seaweed_max_count*2,
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rarity = seaweed_rarity/2,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"default:water_source"},
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near_nodes_size = 1,
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near_nodes_vertical = 0,
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near_nodes_count = 3,
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plantlife_limit = -0.9,
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temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
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temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
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fill_ratio = seaweed_rarity,
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y_min = 0,
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y_max = 40,
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place_on = {
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"default:water_source"
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},
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pl_seaweed.grow_seaweed
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)
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deco_type = "simple",
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flags = "all_floors, liquid_surface",
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spawn_by = {
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"default:sand",
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},
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check_offset = 1,
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num_spawn_by = 3
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})
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minetest.register_decoration({
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name = "pl_seaweed:seaweed_beach_2",
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decoration = {
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"air"
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},
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fill_ratio = seaweed_rarity * 4,
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y_min = 0,
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y_max = 40,
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place_on = {
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"default:sand"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:water_source",
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},
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check_offset = -1,
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num_spawn_by = 3
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})
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minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
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minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
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@ -173,3 +187,35 @@ minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")
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minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2")
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minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3")
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minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")
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local did, did2, did3
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minetest.register_on_mods_loaded(function()
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did = minetest.get_decoration_id("pl_seaweed:seaweed_water")
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did2 = minetest.get_decoration_id("pl_seaweed:seaweed_beach")
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did3 = minetest.get_decoration_id("pl_seaweed:seaweed_beach_2")
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minetest.set_gen_notify("decoration", {did, did2, did3})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations_1 = g["decoration#" .. did] or {}
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local deco_locations_2 = g["decoration#" .. did2] or {}
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local deco_locations_3 = g["decoration#" .. did3] or {}
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for _, pos in pairs(deco_locations_1) do
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locations[#locations+1] = pos
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end
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for _, pos in pairs(deco_locations_2) do
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locations[#locations+1] = pos
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end
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for _, pos in pairs(deco_locations_3) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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grow_seaweed(pos)
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end
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end)
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@ -1,3 +1,2 @@
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name = pl_seaweed
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depends = biome_lib
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optional_depends = farming, flowers
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@ -1,5 +1,2 @@
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#Seaweed maximum count
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pl_seaweed_max_count (Seaweed maximum count) int 320 1 1000
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#Seaweed rarity
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pl_seaweed_rarity (Seaweed rarity) int 33 0 100
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# Seaweed rarity (higher number -> higher probability)
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pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.1 0.0001 1
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