Remove biome_lib dep from pl_seaweed

This commit is contained in:
Niklp09 2023-10-26 20:30:32 +02:00
parent 9aa5d85218
commit ac4763e2a6
4 changed files with 102 additions and 61 deletions

View File

@ -418,7 +418,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
if #locations == 0 then return end
for _, pos in ipairs(locations) do
print(minetest.pos_to_string(pos))
grow_reedmace(pos)
end
end)

View File

@ -1,10 +1,7 @@
-- support for i18n
local S = minetest.get_translator("pl_seaweed")
pl_seaweed = {}
local seaweed_max_count = tonumber(minetest.settings:get("pl_seaweed_max_count")) or 320
local seaweed_rarity = tonumber(minetest.settings:get("pl_seaweed_rarity")) or 33
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.1
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
@ -46,7 +43,6 @@ for i in ipairs(algae_list) do
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
liquids_pointable = true,
drop = "flowers:seaweed",
on_place = function(itemstack, placer, pointed_thing)
@ -77,11 +73,9 @@ for i in ipairs(algae_list) do
local pname = placer:get_player_name()
if not minetest.is_protected(place_pos, pname) then
local nodename = "default:cobble" -- :D
local nodename
if not keys["sneak"] then
--local node = minetest.get_node(pt.under)
local seaweed = math.random(1,4)
if seaweed == 1 then
nodename = "flowers:seaweed"
@ -107,8 +101,17 @@ for i in ipairs(algae_list) do
})
end
pl_seaweed.grow_seaweed = function(pos)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local function grow_seaweed(pos)
local right_here
local plus_one = {x=pos.x, y=pos.y+1, z=pos.z}
local nodename = minetest.get_node(plus_one).name
if nodename == "default:water_source" then
right_here = {x=pos.x, y=pos.y+2, z=pos.z}
else
right_here = plus_one
end
local seaweed = math.random(1,4)
local node_name = "flowers:seaweed"
if seaweed > 1 then
@ -117,55 +120,66 @@ pl_seaweed.grow_seaweed = function(pos)
minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
end
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
minetest.register_decoration({
name = "pl_seaweed:seaweed_water",
decoration = {
"air"
},
pl_seaweed.grow_seaweed
)
fill_ratio = seaweed_rarity,
y_min = 0,
y_max = 40,
place_on = {
"default:water_source"
},
deco_type = "simple",
flags = "all_floors, liquid_surface",
spawn_by = {
"default:dirt_with_grass",
},
check_offset = 1,
num_spawn_by = 1
})
-- pl_seaweed at beaches
-- MM: not satisfied with it, but IMHO some beaches should have some algae
biome_lib.register_on_generate({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:sand"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
minetest.register_decoration({
name = "pl_seaweed:seaweed_beach",
decoration = {
"air"
},
pl_seaweed.grow_seaweed
)
biome_lib.register_on_generate({
surface = {"default:sand"},
max_count = seaweed_max_count*2,
rarity = seaweed_rarity/2,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:water_source"},
near_nodes_size = 1,
near_nodes_vertical = 0,
near_nodes_count = 3,
plantlife_limit = -0.9,
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
fill_ratio = seaweed_rarity,
y_min = 0,
y_max = 40,
place_on = {
"default:water_source"
},
pl_seaweed.grow_seaweed
)
deco_type = "simple",
flags = "all_floors, liquid_surface",
spawn_by = {
"default:sand",
},
check_offset = 1,
num_spawn_by = 3
})
minetest.register_decoration({
name = "pl_seaweed:seaweed_beach_2",
decoration = {
"air"
},
fill_ratio = seaweed_rarity * 4,
y_min = 0,
y_max = 40,
place_on = {
"default:sand"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
},
check_offset = -1,
num_spawn_by = 3
})
minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
@ -173,3 +187,35 @@ minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2")
minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3")
minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("pl_seaweed:seaweed_water")
did2 = minetest.get_decoration_id("pl_seaweed:seaweed_beach")
did3 = minetest.get_decoration_id("pl_seaweed:seaweed_beach_2")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_seaweed(pos)
end
end)

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@ -1,3 +1,2 @@
name = pl_seaweed
depends = biome_lib
optional_depends = farming, flowers

View File

@ -1,5 +1,2 @@
#Seaweed maximum count
pl_seaweed_max_count (Seaweed maximum count) int 320 1 1000
#Seaweed rarity
pl_seaweed_rarity (Seaweed rarity) int 33 0 100
# Seaweed rarity (higher number -> higher probability)
pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.1 0.0001 1