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Use a loop to generate the giant ferns rather than lots of if statements.
NB: Technically giant tree ferns are a subcanopy species and not emergent (which with the current truck heights they are in jungles)
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@ -38,51 +38,11 @@ abstract_ferns.grow_giant_tree_fern = function(pos)
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or minetest.env:get_node(pos_01).name == "ferns:sapling_giant_tree_fern"
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or minetest.env:get_node(pos_01).name == "default:junglegrass" then
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minetest.env:add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 2, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 3, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 4, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 5, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 6, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 7, z = pos.z}, {name="ferns:fern_trunk_big"})
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minetest.env:add_node({x = pos.x, y = pos.y + 8, z = pos.z}, {name="ferns:fern_trunk_big"})
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if size > 11 then
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minetest.env:add_node({x = pos.x, y = pos.y + 9, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 12 then
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minetest.env:add_node({x = pos.x, y = pos.y + 10, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 13 then
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minetest.env:add_node({x = pos.x, y = pos.y + 11, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 14 then
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minetest.env:add_node({x = pos.x, y = pos.y + 12, z = pos.z}, {name="ferns:fern_trunk_big"})
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for i = 1, size-2 do
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minetest.env:add_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 15 then
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minetest.env:add_node({x = pos.x, y = pos.y + 13, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 16 then
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minetest.env:add_node({x = pos.x, y = pos.y + 14, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 17 then
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minetest.env:add_node({x = pos.x, y = pos.y + 15, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 18 then
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minetest.env:add_node({x = pos.x, y = pos.y + 16, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 19 then
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minetest.env:add_node({x = pos.x, y = pos.y + 17, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 20 then
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minetest.env:add_node({x = pos.x, y = pos.y + 18, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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if size > 21 then
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minetest.env:add_node({x = pos.x, y = pos.y + 19, z = pos.z}, {name="ferns:fern_trunk_big"})
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end
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minetest.env:add_node({x = pos.x, y = pos.y + size - 2, z = pos.z }, {name="ferns:fern_trunk_big_top"})
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minetest.env:add_node({x = pos.x, y = pos.y + size - 1, z = pos.z}, {name="ferns:fern_trunk_big_top"})
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-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
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if minetest.env:get_node(leave_a_1).name == "air" then
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