Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
This commit is contained in:
Niklp09 2023-10-27 10:14:19 +02:00
parent 12de991f3a
commit b3d27f7556
2 changed files with 34 additions and 156 deletions

View File

@ -1,24 +1,12 @@
-- support for i18n
local S = minetest.get_translator("pl_seaweed")
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.1
local temp_min = -0.22
local temp_max = -0.64
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
end
local function check_heat(pos)
local data = minetest.get_biome_data(pos)
local temp = 1 - (data.heat / 100 * 2)
if temp <= temp_min and temp >= temp_max then
return true
end
return false -- wrong heat
end
local algae_list = { {nil}, {2}, {3}, {4} }
for i in ipairs(algae_list) do
@ -55,6 +43,7 @@ for i in ipairs(algae_list) do
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
liquids_pointable = true,
drop = "flowers:seaweed",
on_place = function(itemstack, placer, pointed_thing)
@ -85,9 +74,11 @@ for i in ipairs(algae_list) do
local pname = placer:get_player_name()
if not minetest.is_protected(place_pos, pname) then
local nodename
local nodename = "default:cobble" -- :D
if not keys["sneak"] then
--local node = minetest.get_node(pt.under)
local seaweed = math.random(1,4)
if seaweed == 1 then
nodename = "flowers:seaweed"
@ -111,152 +102,39 @@ for i in ipairs(algae_list) do
end
end,
})
minetest.register_decoration({
name = "flowers:seaweed"..num,
decoration = {"flowers:seaweed"..num},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = {"default:dirt_with_grass", "default:sand"},
num_spawn_by = 1,
fill_ratio = seaweed_rarity,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:seaweed"..num .."_sand",
decoration = {"flowers:seaweed"..num},
place_on = {"default:sand"},
deco_type = "simple",
flags = "all_floors",
spawn_by = "default:water_source",
num_spawn_by = 1,
fill_ratio = seaweed_rarity*1.2,
check_offset = -1,
y_min = 1,
y_max = 1,
})
end
local function grow_seaweed(pos)
local right_here
local plus_one = {x=pos.x, y=pos.y+1, z=pos.z}
local nodename = minetest.get_node(plus_one).name
if nodename == "default:water_source" then
right_here = {x=pos.x, y=pos.y+2, z=pos.z}
else
right_here = plus_one
end
local seaweed = math.random(1,4)
local node_name = "flowers:seaweed"
if seaweed > 1 then
node_name = node_name .. "_" .. seaweed
end
minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
end
local function grow_seaweed_1(pos)
if #minetest.find_nodes_in_area(
{x = pos.x-4, y = pos.y-1, z = pos.z-4},
{x = pos.x+4, y = pos.y+1, z = pos.z+4},
{"default:dirt_with_grass"}
) < 1 then return end
grow_seaweed(pos)
end
local function grow_seaweed_2(pos)
if #minetest.find_nodes_in_area(
{x = pos.x-1, y = pos.y+1, z = pos.z-1},
{x = pos.x+1, y = pos.y+1, z = pos.z+1},
{"default:sand"}
) < 3 then return end
if not check_heat(pos) then
return
end
grow_seaweed(pos)
end
local function grow_seaweed_3(pos)
if #minetest.find_nodes_in_area(
{x = pos.x-1, y = pos.y, z = pos.z-1},
{x = pos.x+1, y = pos.y, z = pos.z+1},
{"default:water_source"}
) < 3 then return end
if not check_heat(pos) then
return
end
grow_seaweed(pos)
end
minetest.register_decoration({
name = "pl_seaweed:seaweed_water",
decoration = {
"air"
},
fill_ratio = seaweed_rarity,
y_min = 0,
y_max = 40,
place_on = {
"default:water_source"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:dirt_with_grass",
},
check_offset = 1,
num_spawn_by = 1
})
-- pl_seaweed at beaches
minetest.register_decoration({
name = "pl_seaweed:seaweed_beach",
decoration = {
"air"
},
fill_ratio = seaweed_rarity,
y_min = 0,
y_max = 40,
place_on = {
"default:water_source"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:sand",
},
check_offset = 1,
num_spawn_by = 3
})
minetest.register_decoration({
name = "pl_seaweed:seaweed_beach_2",
decoration = {
"air"
},
fill_ratio = seaweed_rarity * 4,
y_min = 0,
y_max = 40,
place_on = {
"default:sand"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
},
check_offset = -1,
num_spawn_by = 3
})
minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2")
minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3")
minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("pl_seaweed:seaweed_water")
did2 = minetest.get_decoration_id("pl_seaweed:seaweed_beach")
did3 = minetest.get_decoration_id("pl_seaweed:seaweed_beach_2")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
grow_seaweed_1(pos)
end
for _, pos in pairs(deco_locations_2) do
grow_seaweed_2(pos)
end
for _, pos in pairs(deco_locations_3) do
grow_seaweed_3(pos)
end
end)

View File

@ -1,2 +1,2 @@
# Seaweed rarity (higher number -> higher probability)
pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.1 0.0001 1
pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.06 0.0001 1