no.2
Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
This commit is contained in:
parent
12de991f3a
commit
b3d27f7556
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@ -1,24 +1,12 @@
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-- support for i18n
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local S = minetest.get_translator("pl_seaweed")
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local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.1
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local temp_min = -0.22
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local temp_max = -0.64
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local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06
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local function get_ndef(name)
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return minetest.registered_nodes[name] or {}
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end
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local function check_heat(pos)
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local data = minetest.get_biome_data(pos)
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local temp = 1 - (data.heat / 100 * 2)
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if temp <= temp_min and temp >= temp_max then
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return true
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end
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return false -- wrong heat
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end
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local algae_list = { {nil}, {2}, {3}, {4} }
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for i in ipairs(algae_list) do
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@ -55,6 +43,7 @@ for i in ipairs(algae_list) do
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fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
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},
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buildable_to = true,
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liquids_pointable = true,
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drop = "flowers:seaweed",
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on_place = function(itemstack, placer, pointed_thing)
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@ -85,9 +74,11 @@ for i in ipairs(algae_list) do
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local pname = placer:get_player_name()
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if not minetest.is_protected(place_pos, pname) then
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local nodename
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local nodename = "default:cobble" -- :D
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if not keys["sneak"] then
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--local node = minetest.get_node(pt.under)
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local seaweed = math.random(1,4)
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if seaweed == 1 then
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nodename = "flowers:seaweed"
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@ -111,152 +102,39 @@ for i in ipairs(algae_list) do
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end
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end,
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})
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end
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local function grow_seaweed(pos)
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local right_here
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local plus_one = {x=pos.x, y=pos.y+1, z=pos.z}
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local nodename = minetest.get_node(plus_one).name
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if nodename == "default:water_source" then
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right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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else
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right_here = plus_one
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end
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local seaweed = math.random(1,4)
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local node_name = "flowers:seaweed"
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if seaweed > 1 then
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node_name = node_name .. "_" .. seaweed
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end
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minetest.swap_node(right_here, {name=node_name, param2=math.random(1,3)})
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end
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local function grow_seaweed_1(pos)
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if #minetest.find_nodes_in_area(
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{x = pos.x-4, y = pos.y-1, z = pos.z-4},
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{x = pos.x+4, y = pos.y+1, z = pos.z+4},
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{"default:dirt_with_grass"}
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) < 1 then return end
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grow_seaweed(pos)
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end
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local function grow_seaweed_2(pos)
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if #minetest.find_nodes_in_area(
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{x = pos.x-1, y = pos.y+1, z = pos.z-1},
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{x = pos.x+1, y = pos.y+1, z = pos.z+1},
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{"default:sand"}
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) < 3 then return end
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if not check_heat(pos) then
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return
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end
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grow_seaweed(pos)
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end
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local function grow_seaweed_3(pos)
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if #minetest.find_nodes_in_area(
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{x = pos.x-1, y = pos.y, z = pos.z-1},
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{x = pos.x+1, y = pos.y, z = pos.z+1},
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{"default:water_source"}
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) < 3 then return end
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if not check_heat(pos) then
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return
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end
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grow_seaweed(pos)
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end
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minetest.register_decoration({
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name = "pl_seaweed:seaweed_water",
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decoration = {
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"air"
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},
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name = "flowers:seaweed"..num,
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decoration = {"flowers:seaweed"..num},
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place_on = {"default:water_source"},
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deco_type = "simple",
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flags = "liquid_surface",
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spawn_by = {"default:dirt_with_grass", "default:sand"},
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num_spawn_by = 1,
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fill_ratio = seaweed_rarity,
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y_min = 0,
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y_max = 40,
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place_on = {
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"default:water_source"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:dirt_with_grass",
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},
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check_offset = 1,
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num_spawn_by = 1
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})
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-- pl_seaweed at beaches
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minetest.register_decoration({
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name = "pl_seaweed:seaweed_beach",
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decoration = {
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"air"
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},
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fill_ratio = seaweed_rarity,
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y_min = 0,
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y_max = 40,
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place_on = {
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"default:water_source"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:sand",
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},
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check_offset = 1,
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num_spawn_by = 3
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})
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minetest.register_decoration({
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name = "pl_seaweed:seaweed_beach_2",
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decoration = {
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"air"
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},
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fill_ratio = seaweed_rarity * 4,
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y_min = 0,
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y_max = 40,
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place_on = {
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"default:sand"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:water_source",
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},
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check_offset = -1,
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num_spawn_by = 3
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y_min = 1,
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y_max = 1,
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})
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minetest.register_decoration({
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name = "flowers:seaweed"..num .."_sand",
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decoration = {"flowers:seaweed"..num},
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place_on = {"default:sand"},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = "default:water_source",
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num_spawn_by = 1,
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fill_ratio = seaweed_rarity*1.2,
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check_offset = -1,
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y_min = 1,
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y_max = 1,
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})
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end
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minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
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minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
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minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")
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minetest.register_alias("along_shore:seaweed_2", "flowers:seaweed_2")
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minetest.register_alias("along_shore:seaweed_3", "flowers:seaweed_3")
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minetest.register_alias("along_shore:seaweed_4", "flowers:seaweed_4")
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local did, did2, did3
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minetest.register_on_mods_loaded(function()
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did = minetest.get_decoration_id("pl_seaweed:seaweed_water")
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did2 = minetest.get_decoration_id("pl_seaweed:seaweed_beach")
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did3 = minetest.get_decoration_id("pl_seaweed:seaweed_beach_2")
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minetest.set_gen_notify("decoration", {did, did2, did3})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local deco_locations_1 = g["decoration#" .. did] or {}
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local deco_locations_2 = g["decoration#" .. did2] or {}
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local deco_locations_3 = g["decoration#" .. did3] or {}
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for _, pos in pairs(deco_locations_1) do
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grow_seaweed_1(pos)
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end
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for _, pos in pairs(deco_locations_2) do
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grow_seaweed_2(pos)
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end
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for _, pos in pairs(deco_locations_3) do
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grow_seaweed_3(pos)
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end
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end)
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@ -1,2 +1,2 @@
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# Seaweed rarity (higher number -> higher probability)
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pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.1 0.0001 1
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pl_seaweed.seaweed_rarity (Seaweed rarity) float 0.06 0.0001 1
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