Prevent two separate instances of stack overflow.

The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...

The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
This commit is contained in:
Diego Martínez 2017-01-06 05:36:40 -03:00
parent e801716f57
commit d85fb4c64f
1 changed files with 4 additions and 2 deletions

View File

@ -82,8 +82,10 @@ vines.register_vine = function( name, defs, biome )
local node = minetest.get_node( pos )
local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
local bottom_node = minetest.get_node( bottom )
if minetest.get_item_group( bottom_node.name, "vines") then
minetest.remove_node( bottom )
if minetest.get_item_group( bottom_node.name, "vines") > 0 then
-- Calling `remove_node` directly would cause
-- a stack overflow for really long vines.
minetest.after( 0, minetest.remove_node, bottom )
end
end,
after_dig_node = function( pos, node, oldmetadata, user )