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fix broken leafdecay on apple blossoms
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@ -16,11 +16,17 @@ minetest.register_node(":"..nature.blossom_node, {
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drawtype = "allfaces_optional",
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tiles = nature.blossom_textures,
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paramtype = "light",
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groups = { snappy = 3, leafdecay = 3, flammable = 2, leafdecay = 3 },
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groups = nature.blossom_groups,
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sounds = default.node_sound_leaves_defaults(),
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waving = 1
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})
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default.register_leafdecay({
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trunks = { nature.blossom_trunk },
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leaves = { nature.blossom_node },
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radius = nature.blossom_decay,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = nature.blossom_node,
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@ -9,14 +9,20 @@ nature = {}
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nature.blossomqueue = {}
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nature.blossomqueue_max = 1000
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nature.blossom_decay = 2
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nature.blossom_trunk = "default:tree"
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nature.blossom_node = "nature:blossom"
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nature.blossom_leaves = "default:leaves"
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nature.blossom_textures = { "default_leaves.png^nature_blossom.png" }
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nature.blossom_groups = { snappy = 3, leafdecay = 1, leaves = 1, flammable = 2 }
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if minetest.get_modpath("moretrees") then
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nature.blossom_decay = moretrees.leafdecay_radius
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nature.blossom_trunk = "moretrees:apple_tree_trunk"
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nature.blossom_node = "moretrees:apple_blossoms"
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nature.blossom_leaves = "moretrees:apple_tree_leaves"
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nature.blossom_textures = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
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nature.blossom_groups = { snappy = 3, leafdecay = 1, leaves = 1, flammable = 2, moretrees_leaves = 1 },
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minetest.register_alias("nature:blossom", "default:leaves")
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end
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