Remove biome_lib dep from dryplants (#63)

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Niklp 2023-10-26 17:53:09 +02:00 committed by GitHub
parent 3fce92a9f5
commit fbd4aaf034
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7 changed files with 201 additions and 193 deletions

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@ -5,7 +5,7 @@ max_line_length = 185
exclude_files = {".luacheckrc"}
globals = {
"biome_lib", "abstract_dryplants",
"biome_lib",
"bushes_classic",
}

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@ -1,13 +1,3 @@
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, biome_lib
-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {}
-- support for i18n
local S = minetest.get_translator("dryplants")
@ -191,5 +181,3 @@ minetest.register_abm({
end
end,
})
abstract_dryplants.loaded = true

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@ -1,21 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Juncus 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = minetest.get_translator("dryplants")
abstract_dryplants.grow_juncus = function(pos)
local function grow_juncus(pos)
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
local nodename = minetest.get_node(right_here).name
if nodename == "air" or nodename == "default:junglegrass" then
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
else
@ -70,6 +61,7 @@ minetest.register_node("dryplants:juncus", {
return itemstack
end,
})
minetest.register_node("dryplants:juncus_02", {
description = S("Juncus"),
drawtype = "plantlike",
@ -96,44 +88,69 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:juncus_water",
decoration = {"air"},
fill_ratio = 0.16,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = 70,
rarity = 101 - 75,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
-- at dunes/beach
biome_lib.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
max_count = 70,
rarity = 101 - 75,
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
check_offset = -1,
num_spawn_by = 1
})
-- at dunes/beach
minetest.register_decoration({
name = "dryplants:juncus_beach",
decoration = {"air"},
fill_ratio = 0.08,
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {"default:dirt_with_grass"},
check_offset = -1,
num_spawn_by = 1
})
local did, did2
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:juncus_water")
did2 = minetest.get_decoration_id("dryplants:juncus_beach")
minetest.set_gen_notify("decoration", {did, did2})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_juncus(pos)
end
end)

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@ -1,25 +1,12 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Meadow Variation 0.0.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass_variation = function(pos)
local right_here = {x=pos.x, y=pos.y, z=pos.z}
minetest.swap_node(right_here, {name="dryplants:grass_short"})
end
biome_lib.register_on_generate({
surface = {
-- @reviewer: couldn't even find using biome_lib
minetest.register_decoration({
decoration = {"dryplants:grass_short"},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
},
max_count = 4800,
rarity = 25,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
abstract_dryplants.grow_grass_variation
)
deco_type = "simple",
flags = "all_floors"
})

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@ -1,3 +1,3 @@
name = dryplants
depends = default, biome_lib
depends = default
optional_depends = farming

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@ -1,30 +1,20 @@
-----------------------------------------------------------------------------------------------
-- Grasses - More Tall Grass 0.0.2
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = 4800,
rarity = 101 - 75,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
check_air = true,
},
{ "default:grass_1",
minetest.register_decoration({
decoration = {
"default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5"
}
)
},
fill_ratio = 0.8,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors"
})

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@ -1,13 +1,3 @@
-----------------------------------------------------------------------------------------------
-- Grasses - Reedmace 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- Contains code from: biome_lib
-- Looked at code from: default, trees
-----------------------------------------------------------------------------------------------
-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
@ -24,14 +14,16 @@ local S = minetest.get_translator("dryplants")
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_reedmace = function(pos)
local function grow_reedmace(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
if minetest.get_node(pos_01).name == "air" -- bug fix
or minetest.get_node(pos_01).name == "dryplants:reedmace_sapling" then
local nodename = minetest.get_node(pos_01).name
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
@ -50,14 +42,16 @@ abstract_dryplants.grow_reedmace = function(pos)
end
end
abstract_dryplants.grow_reedmace_water = function(pos)
local function grow_reedmace_water(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
@ -284,11 +278,11 @@ minetest.register_abm({
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
abstract_dryplants.grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
abstract_dryplants.grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
@ -326,89 +320,121 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
end,
})
-----------------------------------------------------------------------------------------------
-- SPAWN REEDMACE
-----------------------------------------------------------------------------------------------
--[[biome_lib.register_active_spawner({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex"
},
seed_diff = 329,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
})]]
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_swamp",
decoration = {"air"},
fill_ratio = "0.1",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = 35,
rarity = 101 - 40,
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- in water
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_water",
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = 35,
rarity = 101 - 65,
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace_water
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source"
},
check_offset = -1,
num_spawn_by = 1
})
-- for oases & tropical beaches & tropical swamps
biome_lib.register_on_generate({
surface = {
minetest.register_decoration({
name = "dryplants:reedmace_beach",
decoration = {"air"},
fill_ratio = "0.1",
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
"sumpf:sumpf"
},
max_count = 35,
rarity = 101 - 90,
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf",
"default:desert_sand"
},
check_offset = -1,
num_spawn_by = 1
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
print(minetest.pos_to_string(pos))
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)