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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-06-28 14:16:11 +02:00

38 Commits

Author SHA1 Message Date
455f891275 Optimize textures and delete unused textures (#68) 2023-12-23 23:45:46 +11:00
9e771e2988 Add attached_node group to poisonivy nodes (#56) 2023-08-28 11:34:00 +02:00
2af1d996d2 replace biome_lib ABM's (#48)
* replace biome_lib ABM's

* fix some params

* remove 'group:flora' from poisonivy avoid list

* fixes
2023-07-21 11:09:53 -04:00
f4185762d5 Some minor German translation fixes (#47) 2023-07-14 07:07:24 -04:00
c7f65aac83 cleanup codebase (#46)
* cleanup codebase

* fix typo

* add nil checks to on_place

* nuke all mod loaded statements
2023-07-10 18:24:25 -04:00
9483fee7b3 Added Esperanto translation (#36)
used the template.txt's
2022-11-06 12:53:16 -05:00
a2976c609a update all generate, spawn, and grow calls
to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
156f068ead Merge pull request #74 from afmachado/master
Rename pt.txt to pt_br.txt
2017-09-25 23:24:11 -04:00
e5be707c15 Rename pt_br.txt to pt_BR.txt 2017-08-03 13:28:54 -03:00
5ca1ed261e global i18n : add plantlife_i18n mod
idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods

added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
637767f673 Rename pt.txt to pt_br.txt 2017-07-26 17:35:50 -03:00
1f79b66442 Translation to Brazilian Portuguese
Translation to Brazilian Portuguese
2017-06-27 17:12:42 -03:00
5212a756f5 Add intllib support and spanish translation. 2017-04-19 13:11:35 -03:00
16db34a9f1 tile_images --> tiles 2015-10-23 13:09:05 -04:00
42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
632f3ebc28 Added french translation
- Added french translation for intllib
2015-05-09 13:58:59 +02:00
9308a5ffd5 Update and rename poisonivy/locale to poisonivy/locale/tr.txt 2015-03-02 21:36:56 -05:00
3eaf687da4 OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:08:08 -05:00
56177e5142 use current intllib API 2014-12-27 01:20:51 -05:00
4b5903ddf1 add support for intllib translation mod 2014-03-20 02:01:43 +01:00
eefa94d308 Update de.txt 2014-03-20 02:00:23 +01:00
27fbd91b18 Update template.txt 2014-03-20 01:59:50 +01:00
59a847b37c added german translation 2014-03-12 19:39:46 +01:00
75c39dc513 added template file for translation 2014-03-12 19:39:18 +01:00
a9c11e55f0 added intllib function for translation 2014-03-12 19:36:42 +01:00
de10533759 make poison ivy and jungle grass wave if the appropriate shader is enabled 2013-11-27 03:36:22 -05:00
5a2265788d removed waving effect in grass, as the shader that provides it is about to
change in such a way that it will break what was here.
2013-11-22 23:56:30 -05:00
4912981332 Make most plants capable of waving if shaders are enabled 2013-11-21 18:44:49 -05:00
38456d7029 Ran all textures through pngquant. 2013-05-30 17:30:26 -04:00
2773a048f0 ran textures through pngcrush 2013-05-30 15:49:09 -04:00
95a44d8bf7 add poison ivy plants to flora_block group so default flowers et.al stay away 2013-04-26 16:54:06 -04:00
fb60fc4af2 removed poison ivy nodes from flora group. 2013-04-26 07:11:11 -04:00
743531ed5a took climbing poison ivy out of flora group - thanks to 0gb.us for catching
the cause of a weird facedir bug, which was actually the game doing it, not
plants_lib
2013-04-26 06:56:18 -04:00
2584286c52 Put poison ivy and junglegrasses into flora group also, made sure my growth
abms will avoid the defaults and vice-versa, to avoid overgrowth.
2013-04-26 05:48:38 -04:00
7060f3dd21 Made all plants/grasses buildable_to, except flowers in flowerpots. 2013-03-20 11:37:11 -04:00
c262cef04b fixed incorrect nodenames for iron and coal in poison ivy walls list 2013-02-20 23:38:50 -05:00
68a6ce43a7 Changed plants_lib API to require a table argument when not using legacy
calling options.  This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.

Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water.  Fixed a few other misc. bugs.

Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().

Tuned flowers settings.  Made flowers require at least some light to spawn,
made waterlilies require shallower water.  Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.

Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture.  Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.

Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod.  Fixed a misspelled folder name for
poisonivy.

Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.

Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.

Many other features and enhancements have been made.  Too many to list here.
Please see API.txt for details.
2013-01-25 23:16:54 -05:00