Make bushes use default farming mod's flour for making pies instead of
jungle grass, if that mod is installed. Junglegrass will be used if farming
is not present.
Make bushes mod support farming_plus more completely - either its or
bushes' strawberries may be used to make a strawberry pie or a mixed
fruit pie - mix and match the two types of strawberries as desired.
move clone node function from junglegrass mod to plants_lib so that
other mods can use it.
provided by plantlife's junglegrass mod.
Make junglegrass mod define its own copy of default:junglegrass if it isn't
already defined. Add 'junglegrass=1' to the node's groups in either case.
calling options. This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.
Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water. Fixed a few other misc. bugs.
Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().
Tuned flowers settings. Made flowers require at least some light to spawn,
made waterlilies require shallower water. Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.
Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture. Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.
Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod. Fixed a misspelled folder name for
poisonivy.
Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.
Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.
Many other features and enhancements have been made. Too many to list here.
Please see API.txt for details.
perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
texture files to their respective components' folders (<f>/textures). Also,
began working on extending the API for the growing code to allow for checking
for the height of a node. Poisonivy is the only component that uses it for
now; this is more intended to be used with nature pack eventually.
on that library need only adjust their mods' depends.txt files. I've already
done this for flowers, junglegrass and poisonivy as included in this modpack,
so any mod that depends on one of *those* needs no changes at all. No changes
to the API or any functionality.