Vanessa Ezekowitz
9cb6f594ee
forgot to save one seed diff change (flowers)
2013-01-04 19:36:33 -05:00
Vanessa Ezekowitz
af7aaca77a
moved perlin seeddiff settings to respective mods' init.lua's, tweaked default
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perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
2013-01-04 18:56:09 -05:00
Vanessa Ezekowitz
e2794f71f4
Added feature to API to allow for limits on spawning altitude also. None of
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the included plants use this, it's mainly for the conifers mod.
2012-12-29 17:24:47 -05:00
Vanessa Ezekowitz
f9df1b5965
Updated API to allow for height controls.
2012-12-17 16:01:16 -05:00
Vanessa Ezekowitz
7006416227
finished splitting up the three components into separate folders, by moving
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texture files to their respective components' folders (<f>/textures). Also,
began working on extending the API for the growing code to allow for checking
for the height of a node. Poisonivy is the only component that uses it for
now; this is more intended to be used with nature pack eventually.
2012-12-09 22:02:30 -05:00
Vanessa Ezekowitz
01270a26f0
minor tweak to API text to account for the renamed plants_lib module.
2012-12-04 19:39:42 -05:00
Vanessa Ezekowitz
c816c9c352
deleted un-renamed folder (forgot the -a switch in previous commit)
2012-12-04 19:32:44 -05:00
Vanessa Ezekowitz
498dad83e4
Renamed the "plants" module to "plants_lib". Any modder that directly depends
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on that library need only adjust their mods' depends.txt files. I've already
done this for flowers, junglegrass and poisonivy as included in this modpack,
so any mod that depends on one of *those* needs no changes at all. No changes
to the API or any functionality.
2012-12-04 19:29:23 -05:00
Vanessa Ezekowitz
2942f2366f
Split the flowers/junglegrass/poisonivy components into separate folders,
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leaving the plants folder as the primary API code and glue between them. Any
of the three may be deleted to disable them if so desired.
2012-12-03 17:20:50 -05:00
Vanessa Ezekowitz
9e6e47cb99
removed a couple of *~ files.
2012-12-03 12:53:52 -05:00
Vanessa Ezekowitz
eb26c9d966
Fixed waterlilies to only grow in water about 3 nodes deep or less. Decreased
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guard radius around them to allow them to get a bit more dense. Decreased the
perlin limit slightly, makes the biomes a little bigger.
2012-12-02 19:22:33 -05:00
Vanessa Ezekowitz
46ae097460
one of the previous changes screwed up spawning jungle grass while trying to
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fix the waterlily bug. Reverted it.
This should, however, finally fix jungle grass turning into dry shrubs when it
shouldn't, and the list of growing surfaces seems to work properly now. Will
fix the waterlily bug later.
2012-12-02 17:51:17 -05:00
Vanessa Ezekowitz
e3a9d05871
Fixed a bug in the placement of seaweed, fixing it extends the API slightly.
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Updated API.txt accordingly.
2012-12-02 02:09:31 -05:00
Vanessa Ezekowitz
13534d1631
Explained a few of the spawn abm's defaults
2012-12-01 23:17:13 -05:00
Vanessa Ezekowitz
0f25c621fc
Added API documentation.
2012-12-01 19:26:53 -05:00
Vanessa Ezekowitz
af7c2894ae
Added default setting for seed_diff (0). Accidentally left it out, it is
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needed to allow old mods to use the new function without changes.
2012-12-01 18:19:19 -05:00
Vanessa Ezekowitz
ae0374cfc5
redme tweak
2012-11-30 00:57:55 -05:00
Vanessa Ezekowitz
6b8bb9ff61
Made growing plants require the same surfaces under them as are needed to
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spawn, so plants places on e.g. cobble or a flower poit don't change.
2012-11-30 00:46:27 -05:00
Vanessa Ezekowitz
91b196a72f
readme tweaks, added notes about perlin noise.
2012-11-29 23:13:13 -05:00
Vanessa Ezekowitz
ad451049ce
Changed default debug to 'false'
2012-11-29 23:02:04 -05:00
Vanessa Ezekowitz
fce9f492c7
initial commit
2012-11-29 22:59:45 -05:00