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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-13 13:30:19 +02:00

3 Commits

Author SHA1 Message Date
62b6245bd1 bump spawn by 2023-07-09 15:52:28 -04:00
c6fd4a12b8 remove biome lib usage from molehills 2023-07-09 15:48:38 -04:00
23d04af7d6 remove biomelib dep from cavestuff (#42)
Co-authored-by: Niklp09 <89982526+Niklp09@users.noreply.github.com>
2023-07-09 15:14:43 -04:00
15 changed files with 174 additions and 391 deletions

View File

@ -12,9 +12,11 @@ abstract_bushes = {}
local bushes_bush_rarity = tonumber(minetest.settings:get("bushes_bush_rarity")) or 99.9
local bushes_bush_rarity_fertility = tonumber(minetest.settings:get("bushes_bush_rarity_fertility")) or 1.5
local bushes_bush_fertility = tonumber(minetest.settings:get("bushes_bush_fertility")) or -1
local bushes_youngtrees_rarity = tonumber(minetest.settings:get("bushes_youngtrees_rarity")) or 100
local bushes_youngtrees_rarity_fertility = tonumber(minetest.settings:get("bushes_youngtrees_rarity_fertility")) or 0.6
local bushes_youngtrees_fertility = tonumber(minetest.settings:get("bushes_youngtrees_fertility")) or -0.5
minetest.register_node("bushes:youngtree2_bottom", {
@ -209,17 +211,18 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({rarity = bushes_bush_rarity, rarity_fertility = bushes_bush_rarity_fertility}),
rarity = bushes_bush_rarity,
rarity_fertility = bushes_bush_rarity_fertility,
plantlife_limit = bushes_bush_fertility,
min_elevation = 1, -- above sea level
},
"bushes:bushes",
abstract_bushes.grow_bush
)
@ -251,16 +254,17 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({rarity = bushes_youngtrees_rarity, rarity_fertility = bushes_youngtrees_rarity_fertility}),
rarity = bushes_youngtrees_rarity,
rarity_fertility = bushes_youngtrees_rarity_fertility,
plantlife_limit = bushes_youngtrees_fertility,
min_elevation = 1, -- above sea level
},
"bushes:youngtrees",
abstract_bushes.grow_youngtree2
)

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@ -62,4 +62,4 @@ minetest.register_decoration({
param2_max = 3,
y_min = -16,
y_max = 48
})
})

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@ -1,2 +1,2 @@
name = cavestuff
depends = default,biome_lib
depends = default

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@ -92,42 +92,44 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
pl.register_on_generate({
surface = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK, rarity = 101 - JUNCUS_NEAR_WATER_RARITY}),
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
"dryplants:juncus_near_water",
abstract_dryplants.grow_juncus
max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
-- at dunes/beach
pl.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK, rarity = 101 - JUNCUS_AT_BEACH_RARITY}),
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
},
"dryplants:junces_at_beach",
abstract_dryplants.grow_juncus
max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
rarity = 101 - JUNCUS_AT_BEACH_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)

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@ -12,13 +12,14 @@ abstract_dryplants.grow_grass_variation = function(pos)
minetest.swap_node(right_here, {name="dryplants:grass_short"})
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
},
noise_params = pl.generate_noise_params({max_count = 4800, rarity = 25}),
"default:dirt_with_grass",
},
max_count = 4800,
rarity = 25,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
"dryplants:grass",
abstract_dryplants.grow_grass_variation
)

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@ -7,23 +7,24 @@
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
minetest.register_decoration({
decoration = {
"default:grass_1",
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = TALL_GRASS_PER_MAPBLOCK,
rarity = 101 - TALL_GRASS_RARITY,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
check_air = true,
},
{ "default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5"
},
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = TALL_GRASS_PER_MAPBLOCK, rarity = 101 - TALL_GRASS_RARITY}),
flags = "all_floors",
deco_type = "simple",
y_min = 1,
y_max = 48
})
}
)

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@ -349,63 +349,66 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
pl.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK, rarity = 101 - REEDMACE_NEAR_WATER_RARITY}),
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
"dryplants:reedmace_near_water",
abstract_dryplants.grow_reedmace
max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
-- in water
pl.register_on_generate({
surface = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = REEDMACE_IN_WATER_PER_MAPBLOCK, rarity = 101 - REEDMACE_IN_WATER_RARITY}),
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
"dryplants:reedmace_in_water",
abstract_dryplants.grow_reedmace_water
max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_IN_WATER_RARITY,
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace_water
)
-- for oases & tropical beaches & tropical swamps
pl.register_on_generate({
surface = {
"default:sand",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK, 101 - REEDMACE_FOR_OASES_RARITY}),
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:sand",
"sumpf:sumpf"
},
"dryplants:reemace_oases",
abstract_dryplants.grow_reedmace
max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
rarity = 101 - REEDMACE_FOR_OASES_RARITY,
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)

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@ -2,13 +2,6 @@
-- Idea by Sokomine
-- Code & textures by Mossmanikin
abstract_molehills = {}
local molehills_rarity = tonumber(minetest.settings:get("molehills_rarity")) or 99.5
local molehills_rarity_fertility = tonumber(minetest.settings:get("molehills_rarity_fertility")) or 1
local molehills_fertility = tonumber(minetest.settings:get("molehills_fertility")) or -0.6
-- support for i18n
local S = minetest.get_translator("molehills")
-----------------------------------------------------------------------------------------------
@ -48,28 +41,18 @@ minetest.register_craft({ -- molehills --> dirt
-----------------------------------------------------------------------------------------------
-- GeNeRaTiNG
-----------------------------------------------------------------------------------------------
abstract_molehills.place_molehill = function(pos)
local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
minetest.swap_node(right_here, {name="molehills:molehill"})
end
end
pl.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({rarity = molehills_rarity, rarity_fertility = molehills_rarity_fertility}),
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"},
avoid_radius = 4,
minetest.register_decoration({
decoration = {
"molehills:molehill"
},
"molehills:molehills",
abstract_molehills.place_molehill
)
fill_ratio = 0.002,
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass"
},
spawn_by = "air",
num_spawn_by = 3,
deco_type = "simple",
flags = "all_floors",
})

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@ -1,2 +1,2 @@
name = molehills
depends = default, biome_lib
depends = default

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@ -1,8 +0,0 @@
#Molehills rarity %
molehills_rarity (Molehills rarity %) float 99.5 0 100
#How much the rarity is reduced by fertility %
molehills_rarity_fertility (Molehills rarity fertility reduction %) float 1 0 100
#Molehills minimum fertility (-1 to +1)
molehills_fertility (Molehills minimum fertility) float -0.6 -1 1

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@ -56,16 +56,16 @@ for i in ipairs(algae_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if pl.get_nodedef_field(under_node.name, "buildable_to") then
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and pl.get_nodedef_field(top_node.name, "buildable_to") then
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif pl.get_nodedef_field(above_node.name, "buildable_to") then
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
if not place_pos then return end -- something went wrong :P
@ -92,7 +92,7 @@ for i in ipairs(algae_list) do
minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not pl.expect_infinite_stacks then
if not biome_lib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack

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@ -1,167 +0,0 @@
pl = {}
local deco = {}
dofile(minetest.get_modpath("plantlife_lib") .. DIR_DELIM .. "util.lua")
function pl.get_def_from_id(id)
for i, _ in ipairs(deco) do
if deco[i][1].id and deco[i][1].id == id then
return deco[i]
end
end
end
function pl.register_on_generate(def, plantname, func)
local deco_def = {
name = plantname,
deco_type = "simple",
place_on = def.place_on or def.surface,
sidelen = 16,
fill_ratio = def.fill_ratio or 0.02,
noise_params = def.noise_params,
y_min = def.min_elevation,
y_max = def.max_elevation,
flags = def.flags,
decoration = "air", -- spawn the decoration later
}
-- handle avoid_nodes (no engine support :\)
if def.avoid_nodes then
deco_def.avoid_nodes = def.avoid_nodes
if def.avoid_radius then
deco_def.avoid_radius = def.avoid_radius
end
end
-- handle near_nodes (we can't use the engine function for that)
if def.near_nodes then
deco_def.near_nodes = def.near_nodes
if def.near_nodes_size then
deco_def.near_nodes_size = def.near_nodes_size
if def.near_nodes_vertical then
deco_def.near_nodes_vertical = def.near_nodes_vertical
end
end
deco_def.near_nodes_count = def.near_nodes_count or 1
end
-- handle ncount/neighbors
if def.ncount and def.neighbors then
deco_def.ncount = def.ncount
deco_def.neighbors = def.neighbors
end
-- save def
local next = #deco + 1
deco[next] = {}
deco[next][1] = deco_def
deco[next][2] = func or nil
minetest.register_decoration(deco_def)
-- print(dump(deco))
end
local ids = {}
minetest.register_on_mods_loaded(function()
-- print(dump(deco))
for k, v in ipairs(deco) do
local id = minetest.get_decoration_id(deco[k][1].name)
deco[k][1].id = id
table.insert(ids, id)
end
print(dump2(ids))
minetest.set_gen_notify("decoration", ids)
-- print(dump(deco))
end)
local function place_handler(t)
local def = pl.get_def_from_id(t.id)
-- ncount/neighbors handler
if def.ncount and
#minetest.find_nodes_in_area(
{x = t.pos.x-1, y = t.pos.y, z = t.pos.z-1},
{x = t.pos.x+1, y = t.pos.y, z = t.pos.z+1},
def.neighbors
) <= def.ncount then
print("return due ncount")
return -- Not enough similar biome nodes around
end
-- near nodes handler
if def.near_nodes and
#minetest.find_nodes_in_area(
{x = t.pos.x-def.near_nodes_size, y = t.pos.y-def.near_nodes_vertical, z = t.pos.z-def.near_nodes_size},
{x = t.pos.x+def.near_nodes_size, y = t.pos.y+def.near_nodes_vertical, z = t.pos.z+def.near_nodes_size},
def.near_nodes
) < def.near_nodes_count then
return -- Long distance neighbors do not match
end
-- avoid nodes handler
if def.avoid_nodes and def.avoid_radius then
local p_top = {x = t.pos.x, y = t.pos.y + 1, z = t.pos.z}
if minetest.find_node_near(p_top, def.avoid_radius + math.random(-1.5,2), def.avoid_nodes) then
return
end
end
-- run spawn function
local spawn_func = def[2]
spawn_func(t.pos)
-- some fun
local player = minetest.get_player_by_name("Niklp")
-- player:set_pos(t.pos)
t.pos.y = t.pos.y + 3
minetest.add_particle({
pos = t.pos,
expirationtime = 15,
playername = player:get_player_name(),
glow = minetest.LIGHT_MAX,
texture = "default_mese_crystal.png",
size = 15,
})
end
minetest.register_on_generated(function(minp, maxp, blockseed)
local t0 = minetest.get_us_time()
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
for _, id in ipairs(ids) do
local deco_locations = g["decoration#" .. id] or {}
-- print("dl: " .. dump2(deco_locations))
for k, pos in pairs(deco_locations) do
-- print(id)
local next = #locations + 1
locations[next] = {}
locations[next].pos = pos
locations[next].id = id
-- dbg() ^ - This must be ID!
end
end
if #locations == 0 then return end
-- print("locations: " .. dump2(locations))
for _, t in ipairs(locations) do
place_handler(t)
end
local t1 = minetest.get_us_time()
print((t1 - t0) / 1000 .. " ms")
end)
--[[ Example plant
{
{
y_min = 1,
decoration = "air",
deco_type = "simple",
id = 45,
name = "bushes:bushes_1",
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
sidelen = 16,
fill_ratio = 0.001
},
^ - decoration def; object ID
<function>
}, ^ - spawn function
]]--

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@ -1,2 +0,0 @@
name = plantlife_lib
optional_depends = dbg

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@ -1,42 +0,0 @@
-- Biome lib util functions
function pl.get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
pl.expect_infinite_stacks = false
else
pl.expect_infinite_stacks = true
end
-- Noise param helper
local function set_defaults(biome)
biome.seed_diff = biome.seed_diff or 0
biome.rarity = biome.rarity or 50
biome.rarity_fertility = biome.rarity_fertility or 0
biome.max_count = biome.max_count or 125
return biome
end
function pl.generate_noise_params(b)
local biome = set_defaults(b)
local r = (100-biome.rarity)/100
local mc = math.min(biome.max_count, 6400)/6400
local noise_params = {
octaves = biome_lib.fertile_perlin_octaves,
persist = biome_lib.fertile_perlin_persistence * (100/biome_lib.fertile_perlin_scale),
scale = math.min(r, mc),
seed = biome.seed_diff,
offset = 0,
spread = {x = 100, y = 100, z = 100},
lacunarity = 2,
flags = "absvalue"
}
return noise_params
end

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@ -152,33 +152,35 @@ abstract_trunks.place_twig = function(pos)
end
if Twigs_on_ground == true then
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({max_count = Twigs_on_ground_Max_Count, rarity = Twigs_on_ground_Rarity}),
max_count = Twigs_on_ground_Max_Count,
rarity = Twigs_on_ground_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
near_nodes_size = 3,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_grass",
abstract_trunks.place_twig
)
end
if Twigs_on_water == true then
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:water_source"},
noise_params = pl.generate_noise_params({max_count = Twigs_on_water_Max_Count, rarity = Twigs_on_water_Rarity}),
max_count = Twigs_on_water_Max_Count,
rarity = Twigs_on_water_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"group:tree"},
near_nodes_size = 3,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_water",
abstract_trunks.place_twig
)
end
@ -320,9 +322,10 @@ abstract_trunks.place_trunk = function(pos)
end
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({max_count = Trunks_Max_Count, rarity = Trunks_Rarity}),
max_count = Trunks_Max_Count, -- 320,
rarity = Trunks_Rarity, -- 99,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree"},
@ -331,8 +334,8 @@ pl.register_on_generate({
near_nodes_size = 3,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_grass_2",
abstract_trunks.place_trunk
)
@ -353,9 +356,10 @@ abstract_trunks.grow_moss_on_ground = function(pos)
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({max_count = Moss_on_ground_Max_Count, rarity = Moss_on_ground_Rarity}),
max_count = Moss_on_ground_Max_Count,
rarity = Moss_on_ground_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {
@ -367,8 +371,8 @@ pl.register_on_generate({
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_grass_3",
abstract_trunks.grow_moss_on_ground
)
end
@ -433,8 +437,8 @@ abstract_trunks.grow_moss_on_trunk = function(pos)
--end
end
pl.register_on_generate({
surface = {
biome_lib.register_on_generate({
surface = {
"default:tree",
"default:jungletree",
"default:pine_tree",
@ -454,12 +458,14 @@ pl.register_on_generate({
"moretrees:willow_trunk",
"default:mossycobble"
},
noise_params = pl.generate_noise_params({max_count = Moss_on_trunk_Max_Count, rarity = Moss_on_trunk_Rarity}),
max_count = Moss_on_trunk_Max_Count,
rarity = Moss_on_trunk_Rarity,
min_elevation = 1,
max_elevation = 40,
plantlife_limit = -0.9,
check_air = false,
},
"trunks:moss_on_trunk",
abstract_trunks.grow_moss_on_trunk
"abstract_trunks.grow_moss_on_trunk"
)
end
@ -504,18 +510,20 @@ abstract_trunks.grow_roots = function(pos)
end
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"group:tree"},
noise_params = pl.generate_noise_params({max_count = 1000, rarity = 1,}),
max_count = 1000,
rarity = 1,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 1,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -1,
check_air = false,
},
"trunks:grow_roots",
abstract_trunks.grow_roots
"abstract_trunks.grow_roots"
)
end