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Vanessa's plantlife modpack
https://content.minetest.net/packages/VanessaE/plantlife_modpack/
68a6ce43a7
calling options. This opens the door for even more features in the future. Changed flowers, junglegrass, poisonivy to match. Made plants lib faster in some places, especially the surface-hunting algorithm, and especially over water. Fixed a few other misc. bugs. Made growth code properly execute all biome-control code before executing any string-named function or spawn_tree(). Tuned flowers settings. Made flowers require at least some light to spawn, made waterlilies require shallower water. Fixed a bug in water depth detection and made water depth depend on whether the bottom of the water area is dirt, dirt with grass, or sand, rather than just anything. Made waterlilies randomly rotate on spawning to break up the patterns (now has 16 orientations with the help of nodeboxes and facedir, requires only 3 new nodes). Smoothed edges of the regular waterlily texture. Made all flowers and water- lilies spawn using only 3 ABM calls instead of 8. Got rid of colon prefix node def overrides on all plants, since this is a modpack now instead of an integrated mod. Fixed a misspelled folder name for poisonivy. Fixed a bug in the wall detection routine - it returned the last wall found, not the first. Made the top-side-check for air only apply when spawning on top of the target rather than its sides/bottom. Many other features and enhancements have been made. Too many to list here. Please see API.txt for details. |
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flowers | ||
junglegrass | ||
plants_lib | ||
poisonivy | ||
.gitignore | ||
API.txt | ||
copyright.txt | ||
license.txt | ||
modpack.txt | ||
README |
README file for Plantlife mod, by Vanessa Ezekowitz --------------------------------------------------- Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods and has been significantly rewritten and re-organized. This mod supplies all three of these components and should be 100% compatible with mods that used the old versions. Its purpose is to add various kinds of flowers, cotton plants, water foliage, poison ivy, and jungle grass in a few sizes. All of these are spawned as normal nodes and can be collected and used in any recipes that depend on the old mods. Spawning of plants is sensitive to the amount of available light. Flowers, cotton, and waterlilies only spawn when there at least a signficant amount of light. Seaweed will grow only in dimly-lit areas. Jungle grass and poison ivy also grow in the daytime, but require less light than flowers. Growing of jungle grass and poison ivy will only occur for plants that are on the same surface that is necessary for them to spawn on, so they won't grow if placed on e.g. cobble or homedecor flower pot, etc. This doesn't affect wall-climbing poison ivy, since it uses a different growth pattern. All plants use perlin noise to keep where they grow under control - no more random spread of plants! In addition, the density of the plants in any region they appear in has been fixed and brought under control. Poison ivy is found sparsely among junglegrass, but will not grow near flowers. ------------------------------------------------------------------------------ Important details: Configuration: Any of the three components of this mod can be disabled by editing plants/init.lua, near the beginning of the file, and changing one or more of these lines to false: local enable_flowers = true local enable_junglegrass = true local enable_poisonivy = true Dependencies: Just the game's default stuff. Recommends: Nothing in particular. Conflicts: This mod should not be installed alongside the original Flowers, Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod supplies all of their functionality. Software Requirements: This mod was written for Minetest 0.4.4 or later, but it should work on pretty much any old or recent 0.4.x version. It will not work with 0.3.x since that version does not support modding. ------------------------------------------------------------------------------ Crafting: Only Flowers have crafting recipes. For a flower pot, put three clay bricks in the crafting grid in a "v" shape like so (yields 1): - - - B - B - B - To put a flower into a pot, just put one of each into the crafting grid. ------------------------------------------------------------------------------ Notes: Flowers has been completely rewritten, almost from scratch, using the most recent and advanced features the game engine has to offer. It should be significantly faster than the original Ironzorg Flowers mod. Flowers and cotton spawn on grass only, seaweed spawns on water or grass close to the shoreline, or on very small stone islands in water. Waterlilies of course spawn on water. There are four different sizes of jungle grasses, all of which yield a single junglegrass object when gathered (so all four sizes may be used where jungle grass is called for). The largest size uses the game's standard jungle grass node, while the others are defined by this mod. Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and cactus (though rarely), and will do so anywhere in the map. Grass on the ground will grow and eventually disappear (die), while grass in the desert will grow and eventually turn into dry shrubs. Poison Ivy will spawn on grass and in some cases, on vertical surfaces including trees and jungle trees where they meet the dirt or grass. Ivy previously spawned on the ground taller/thicker or start climbing up said vertical surfaces and trees. At present, the poison ivy presents little more than an annoyance - they can only be cut down and either re-planted or thrown away. No damage is done by harvesting them, yet. ;-)