1
0
mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-11-13 22:00:39 +01:00
plantlife_modpack/youngtrees/init.lua
Luke aka SwissalpS f629f54d43
Is ground content revision (#69)
* bushes ground content

minetest default game treats all bush parts as ground
content, so we do that here too. The baskets however are
player made and placed, so they aren't ground content

* cavestuff ground content

Pebbles are given to mapgen as decorations, so they have
been left as ground content.
The stalactites are not ground content

* user 'placed' nodes -> not ground content

* ground content revision
2024-03-15 17:54:16 +01:00

150 lines
4.2 KiB
Lua

-- support for i18n
local S = minetest.get_translator("youngtrees")
local youngtree_rarity = minetest.settings:get("youngtrees.youngtree_rarity") or 0.0005
minetest.register_node("youngtrees:bamboo", {
description = S("Young Bamboo Tree"),
drawtype="nodebox",
tiles = {"bamboo.png"},
paramtype = "light",
walkable = false,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{-0.058251,-0.500000,-0.413681,0.066749,0.500000,-0.282500}, --NodeBox 1
{-0.058251,-0.500000,-0.103123,0.066749,0.500000,0.038672}, --NodeBox 2
{-0.058251,-0.500000,0.181227,0.066749,0.500000,0.342500}, --NodeBox 3
}
},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(),
drop = 'trunks:twig_1'
})
minetest.register_alias("youngtrees:youngtree2_middle", "default:bush_stem")
minetest.register_node("youngtrees:youngtree_top", {
description = S("Young Tree (top)"),
drawtype = "plantlike",
tiles = {"youngtree16xa.png"},
inventory_image = "youngtree16xa.png",
wield_image = "youngtree16xa.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
drop = 'trunks:twig_1'
})
minetest.register_node("youngtrees:youngtree_middle", {
description = S("Young Tree (middle)"),
drawtype = "plantlike",
tiles = {"youngtree16xb.png"},
inventory_image = "youngtree16xb.png",
wield_image = "youngtree16xb.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
drop = 'trunks:twig_1'
})
minetest.register_node("youngtrees:youngtree_bottom", {
description = S("Young Tree (bottom)"),
drawtype = "plantlike",
tiles = {"youngtree16xc.png"},
inventory_image = "youngtree16xc.png",
wield_image = "youngtree16xc.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
on_timer = function(pos, elapsed)
local function validateNode(node)
if not minetest.registered_nodes[node.name] or minetest.registered_nodes[node.name].drawtype ~= "airlike" then
return false
end
return true
end
local onePos, twoPos = vector.new(pos.x, pos.y+1, pos.z), vector.new(pos.x, pos.y+2, pos.z)
local oneAbove, twoAbove = minetest.get_node_or_nil(onePos), minetest.get_node_or_nil(twoPos)
if not oneAbove or not twoAbove or not validateNode(oneAbove) or not validateNode(twoAbove) then
minetest.swap_node(pos, {name="air"})
return
end
if math.random() > 0.5 then
minetest.set_node(onePos, {name="youngtrees:youngtree_top"})
else
minetest.set_node(onePos, {name="youngtrees:youngtree_middle"})
minetest.set_node(twoPos, {name="youngtrees:youngtree_top"})
end
end,
groups = {snappy=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
drop = 'trunks:twig_1'
})
minetest.register_decoration({
name = "youngtrees:youngtree",
decoration = {
"youngtrees:youngtree_bottom"
},
fill_ratio = youngtree_rarity,
y_min = 1,
y_max = 40,
param2 = 0,
param2_max = 3,
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
})
--[[
this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids
if other mods clear the registered decorations
]]
local did
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("youngtrees:youngtree")
minetest.set_gen_notify("decoration", {did})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations = g["decoration#" .. did] or {}
for _, pos in pairs(deco_locations) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z})
timer:start(0)
end
end)