mirror of
https://github.com/mt-mods/plantlife_modpack.git
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af7aaca77a
perlin values to be the same as used in the game's mapgen for spawning dry shrubs and jungle grass, so that jungle grass mod will replenish the game's biomes.
72 lines
2.2 KiB
Lua
72 lines
2.2 KiB
Lua
-- This file supplies poison ivy for the plantlife modpack
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local spawn_delay = 2000 -- 2000
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local spawn_chance = 100 -- 100
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local grow_delay = 1000 -- 1000
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local grow_chance = 10 -- 10
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local poisonivy_seed_diff = plantlife_seed_diff + 10
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local verticals_list = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:stone",
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"default:cobble",
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"default:mossycobble",
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"default:brick",
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"default:tree",
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"default:jungletree",
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"default:coal",
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"default:iron"
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}
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minetest.register_node(':poisonivy:seedling', {
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description = "Poison ivy (seedling)",
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drawtype = 'plantlike',
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tile_images = { 'poisonivy_seedling.png' },
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inventory_image = 'poisonivy_seedling.png',
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wield_image = 'poisonivy_seedling.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, poisonivy=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node(':poisonivy:sproutling', {
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description = "Poison ivy (sproutling)",
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drawtype = 'plantlike',
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tile_images = { 'poisonivy_sproutling.png' },
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inventory_image = 'poisonivy_sproutling.png',
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wield_image = 'poisonivy_sproutling.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, poisonivy=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node(':poisonivy:climbing', {
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description = "Poison ivy (climbing plant)",
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drawtype = 'signlike',
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tile_images = { 'poisonivy_climbing.png' },
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inventory_image = 'poisonivy_climbing.png',
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wield_image = 'poisonivy_climbing.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = false,
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groups = { snappy = 3, poisonivy=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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--wall_side = = <default>
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},
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})
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spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7)
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grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"})
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grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil ,nil,true,true,nil,{"default:dirt_with_grass"})
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