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plantlife_modpack/plants_lib/init.lua
Vanessa Ezekowitz a86c52cfa8 changed perlin settings for humidity layer to match deserts
Thanks to paramat for spotting this!
2013-02-03 03:01:44 -05:00

422 lines
19 KiB
Lua

-- Plantlife library mod by Vanessa Ezekowitz
-- last revision, 2013-01-24
--
-- License: WTFPL
--
-- I got the temperature map idea from "hmmmm", values used for it came from
-- Splizard's snow mod.
--
-- Various settings - most of these probably won't need to be changed
plantslib = {}
local DEBUG = false --... except if you want to spam the console with debugging info :-)
plantslib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local perlin_octaves = 3
local perlin_persistence = 0.6
local perlin_scale = 100
local temperature_seeddiff = 112
local temperature_octaves = 3
local temperature_persistence = 0.5
local temperature_scale = 150
local humidity_seeddiff = 9130
local humidity_octaves = 3
local humidity_persistence = 0.5
local humidity_scale = 250
-- Local functions
math.randomseed(os.time())
function plantslib:is_node_loaded(node_pos)
n = minetest.env:get_node_or_nil(node_pos)
if (n == nil) or (n.name == "ignore") then
return false
end
return true
end
function plantslib:dbg(msg)
if DEBUG then
print("[Plantlife] "..msg)
minetest.log("verbose", "[Plantlife] "..msg)
end
end
-- Spawn plants using the map generator
function plantslib:register_generate_plant(biomedef, node_or_function_or_model)
plantslib:dbg("Registered mapgen spawner:")
plantslib:dbg(dump(biomedef))
minetest.register_on_generated(plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model))
end
function plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or_model)
return function(minp, maxp, blockseed)
local biome = biomedef
if biome.seed_diff == nil then biome.seed_diff = 0 end
if biome.neighbors == nil then biome.neighbors = biome.surface end
if biome.min_elevation == nil then biome.min_elevation = -31000 end
if biome.max_elevation == nil then biome.max_elevation = 31000 end
if biome.near_nodes_size == nil then biome.near_nodes_size = 0 end
if biome.near_nodes_count == nil then biome.near_nodes_count = 1 end
if biome.temp_min == nil then biome.temp_min = 1 end
if biome.temp_max == nil then biome.temp_max = -1 end
if biome.rarity == nil then biome.rarity = 50 end
if biome.max_count == nil then biome.max_count = 5 end
if biome.plantlife_limit == nil then biome.plantlife_limit = 0.1 end
if biome.near_nodes_vertical == nil then biome.near_nodes_vertical = 1 end
if biome.humidity_min == nil then biome.humidity_min = 1 end
if biome.humidity_max == nil then biome.humidity_max = -1 end
plantslib:dbg("Started checking generated mapblock volume...")
local searchnodes = minetest.env:find_nodes_in_area(minp, maxp, biome.surface)
local in_biome_nodes = {}
local num_in_biome_nodes = 0
for i in ipairs(searchnodes) do
local pos = searchnodes[i]
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local perlin1 = minetest.env:get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local perlin2 = minetest.env:get_perlin(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
local noise3 = perlin3:get2d({x=p_top.x+150, y=p_top.z+50})
if (biome.depth == nil or minetest.env:get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface)
and minetest.env:get_node(p_top).name == "air"
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
and noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and (biome.ncount == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
and (biome.near_nodes == nil or table.getn(minetest.env:find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
and math.random(1,100) > biome.rarity
then
table.insert(in_biome_nodes, pos)
num_in_biome_nodes = num_in_biome_nodes + 1
end
end
plantslib:dbg("Found "..num_in_biome_nodes.." surface nodes of type "..biome.surface.." in 5x5x5 mapblock volume at {"..dump(minp)..":"..dump(maxp).."} to check.")
if num_in_biome_nodes > 0 then
plantslib:dbg("Calculated maximum of "..math.min(biome.max_count*3, num_in_biome_nodes).." nodes to be checked in that list.")
for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
local tries = 0
local spawned = false
while tries < 2 and not spawned do
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if not(biome.avoid_radius and biome.avoid_nodes) or not minetest.env:find_node_near(p_top, biome.avoid_radius + math.random(-1.5,1.5), biome.avoid_nodes) then
spawned = true
if type(node_or_function_or_model) == "table" then
plantslib:dbg("Spawn tree at {"..dump(pos).."}")
--[[
for v = 0,10 do
minetest.env:remove_node({ x = pos.x, y = pos.y + v, z = pos.z })
minetest.env:remove_node({ x = pos.x-1, y = pos.y + v, z = pos.z })
minetest.env:remove_node({ x = pos.x+1, y = pos.y + v, z = pos.z })
minetest.env:remove_node({ x = pos.x, y = pos.y + v, z = pos.z-1 })
minetest.env:remove_node({ x = pos.x, y = pos.y + v, z = pos.z+1 })
end
]]--
minetest.env:spawn_tree(pos, node_or_function_or_model)
elseif type(node_or_function_or_model) == "string" then
if minetest.registered_nodes[node_or_function_or_model] == nil then
plantslib:dbg("Call function: "..node_or_function_or_model.."("..dump(pos)..")")
assert(loadstring(node_or_function_or_model.."("..dump(pos)..")"))()
else
plantslib:dbg("Add node: "..node_or_function_or_model.." at ("..dump(p_top)..")")
minetest.env:add_node(p_top, { name = node_or_function_or_model })
end
end
else
tries = tries + 1
plantslib:dbg("No room to spawn object at {"..dump(pos).."} -- trying again elsewhere")
end
end
if tries == 2 then
plantslib:dbg("Unable to spawn that object. Giving up on it.")
end
end
end
plantslib:dbg("Finished checking generated area.")
end
end
-- The spawning ABM
function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
local biome = {}
if type(sd) ~= "table" then
biome.spawn_delay = sd -- old api expects ABM interval param here.
biome.spawn_plants = {sp}
biome.avoid_radius = sr
biome.spawn_chance = sc
biome.spawn_surfaces = {ss}
biome.avoid_nodes = sa
else
biome = sd
end
if biome.seed_diff == nil then biome.seed_diff = 0 end
if biome.light_min == nil then biome.light_min = 0 end
if biome.light_max == nil then biome.light_max = 15 end
if biome.depth_max == nil then biome.depth_max = 1 end
if biome.min_elevation == nil then biome.min_elevation = -31000 end
if biome.max_elevation == nil then biome.max_elevation = 31000 end
if biome.temp_min == nil then biome.temp_min = 1 end
if biome.temp_max == nil then biome.temp_max = -1 end
if biome.humidity_min == nil then biome.humidity_min = 1 end
if biome.humidity_max == nil then biome.humidity_max = -1 end
if biome.plantlife_limit == nil then biome.plantlife_limit = 0.1 end
if biome.near_nodes_vertical == nil then biome.near_nodes_vertical = 1 end
if biome.facedir == nil then biome.facedir = 0 end
biome.spawn_plants_count = table.getn(biome.spawn_plants)
plantslib:dbg("Registered spawning ABM:")
plantslib:dbg(dump(biome))
plantslib:dbg("Number of trigger nodes in this ABM: "..biome.spawn_plants_count )
minetest.register_abm({
nodenames = biome.spawn_surfaces,
interval = biome.spawn_delay,
chance = biome.spawn_chance,
neighbors = biome.neighbors,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.env:get_node(p_top)
local perlin1 = minetest.env:get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local perlin2 = minetest.env:get_perlin(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
local noise3 = perlin3:get2d({x=p_top.x, y=p_top.z})
if noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and plantslib:is_node_loaded(p_top) then
local n_light = minetest.env:get_node_light(p_top, nil)
if (not(biome.avoid_nodes and biome.avoid_radius) or minetest.env:find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes) == nil)
and n_light >= biome.light_min
and n_light <= biome.light_max
and (not(biome.neighbors and biome.ncount) or table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or table.getn(minetest.env:find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
and (not(biome.air_count and biome.air_size) or table.getn(minetest.env:find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
then
local walldir = plantslib:find_adjacent_wall(p_top, biome.verticals_list)
if biome.alt_wallnode and walldir then
if n_top.name == "air" then
plantslib:dbg("Spawn: "..biome.alt_wallnode.." on top of ("..dump(pos)..") against wall "..walldir)
minetest.env:add_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
end
else
local currentsurface = minetest.env:get_node(pos).name
if currentsurface ~= "default:water_source"
or (currentsurface == "default:water_source" and table.getn(minetest.env:find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 )
then
local rnd = math.random(1, biome.spawn_plants_count)
local plant_to_spawn = biome.spawn_plants[rnd]
plantslib:dbg("Chose entry number "..rnd.." of "..biome.spawn_plants_count)
if type(spawn_plants) == "string" then
plantslib:dbg("Call function: "..spawn_plants.."("..dump(pos)..")")
assert(loadstring(spawn_plants.."("..dump(pos)..")"))()
elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
plantslib:dbg("Gave it a random facedir: "..fdir)
end
if n_top.name == "air" then
plantslib:dbg("Spawn: "..plant_to_spawn.." on top of ("..dump(pos)..")")
minetest.env:add_node(p_top, { name = plant_to_spawn, param2 = fdir })
end
elseif biome.spawn_replace_node then
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
plantslib:dbg("Gave it a random facedir: "..fdir)
end
plantslib:dbg("Spawn: "..plant_to_spawn.." to replace "..minetest.env:get_node(pos).name.." at ("..dump(pos)..")")
minetest.env:add_node(pos, { name = plant_to_spawn, param2 = fdir })
elseif biome.spawn_on_side then
local onside = plantslib:find_open_side(pos)
if onside then
plantslib:dbg("Spawn: "..plant_to_spawn.." at side of ("..dump(pos).."), facedir "..onside.facedir.."")
minetest.env:add_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
end
elseif biome.spawn_on_bottom then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
plantslib:dbg("Gave it a random facedir: "..fdir)
end
plantslib:dbg("Spawn: "..plant_to_spawn.." on bottom of ("..dump(pos)..")")
minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
end
end
end
end
end
end
end
})
end
-- The growing ABM
function plantslib:grow_plants(opts)
local options = opts
if options.height_limit == nil then options.height_limit = 5 end
if options.ground_nodes == nil then options.ground_nodes = { "default:dirt_with_grass" } end
if options.grow_nodes == nil then options.grow_nodes = { "default:dirt_with_grass" } end
if options.seed_diff == nil then options.seed_diff = 0 end
plantslib:dbg("Registered growing ABM:")
plantslib:dbg(dump(options))
minetest.register_abm({
nodenames = { options.grow_plant },
interval = options.grow_delay,
chance = options.grow_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
local n_top = minetest.env:get_node(p_top)
local n_bot = minetest.env:get_node(p_bot)
local root_node = minetest.env:get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
local walldir = nil
if options.need_wall and options.verticals_list ~= nil then
walldir = plantslib:find_adjacent_wall(p_top, options.verticals_list)
end
if n_top.name == "air" and (not options.need_wall or (options.need_wall and walldir))
then
-- corner case for changing short junglegrass
-- to dry shrub in desert
if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
plantslib:dbg("Die: "..options.grow_plant.." becomes default:dry_shrub at ("..dump(pos)..")")
minetest.env:add_node(pos, { name = "default:dry_shrub" })
elseif options.grow_vertically and walldir then
if plantslib:search_downward(pos, options.height_limit, options.ground_nodes) then
plantslib:dbg("Grow "..options.grow_plant.." vertically to "..dump(p_top))
minetest.env:add_node(p_top, { name = options.grow_plant, param2 = walldir})
end
elseif options.grow_result == nil and options.grow_function == nil then
plantslib:dbg("Die: "..options.grow_plant.." at ("..dump(pos)..")")
minetest.env:remove_node(pos)
else
plantslib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
end
end
end
})
end
-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.
function plantslib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
local growtype = type(grow_function)
plantslib:dbg("replace_object called, growtype="..dump(grow_function))
if growtype == "table" then
plantslib:dbg("Grow: spawn tree at "..dump(pos))
minetest.env:remove_node(pos)
minetest.env:spawn_tree(pos, grow_function)
return
elseif growtype == "string" then
local perlin1 = minetest.env:get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
local perlin2 = minetest.env:get_perlin(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
local noise1 = perlin1:get2d({x=pos.x, y=pos.z})
local noise2 = perlin2:get2d({x=pos.x, y=pos.z})
plantslib:dbg("Grow: call function "..grow_function.."("..dump(pos)..","..noise1..","..noise2..","..dump(walldir)..")")
assert(loadstring(grow_function.."("..dump(pos)..","..noise1..","..noise2..","..dump(walldir)..")"))()
return
elseif growtype == "nil" then
if walldir ~= nil then
plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..") on wall "..walldir)
minetest.env:add_node(pos, { name = replacement, param2 = walldir})
else
plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..")")
minetest.env:add_node(pos, { name = replacement})
end
return
elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
end
end
-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
function plantslib:find_adjacent_wall(pos, verticals)
local verts = dump(verticals)
if string.find(verts, minetest.env:get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
if string.find(verts, minetest.env:get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
if string.find(verts, minetest.env:get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
if string.find(verts, minetest.env:get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
return nil
end
-- Function to search downward from the given position, looking for the first
-- node that matches the ground table. Returns the new position, or nil if
-- height limit is exceeded before finding it.
function plantslib:search_downward(pos, heightlimit, ground)
for i = 0, heightlimit do
if string.find(dump(ground), minetest.env:get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
return {x=pos.x, y=pos.y-i, z = pos.z}
end
end
return false
end
function plantslib:find_open_side(pos)
if minetest.env:get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
if minetest.env:get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
end
if minetest.env:get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
end
if minetest.env:get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
end
return nil
end
print("[Plantlife Library] Loaded")