mirror of
https://github.com/mt-mods/plantlife_modpack.git
synced 2024-11-05 09:50:27 +01:00
changed perlin settings for humidity layer to match deserts
Thanks to paramat for spotting this!
This commit is contained in:
parent
1554d8fcf4
commit
a86c52cfa8
32
API.txt
32
API.txt
|
@ -534,21 +534,29 @@ Humidity Mapping
|
|||
|
||||
Last but not least is a moisture/humidity map. Like the temperature map
|
||||
above, Perlin values can be tested to determine the approximate humidity of
|
||||
the *air* in the area.
|
||||
the *air* in the area. This humidity map is basically the perlin layer used
|
||||
for deserts.
|
||||
|
||||
A value of -1 equates to 100% humidity (basically, it would be a thick fog
|
||||
if it could be seen), a value of 0 is 50%, and a value of +1 is 0% (dry as a
|
||||
bone).
|
||||
A value of -1.0 is very moist (basically a thick fog, if it could be seen), a
|
||||
value of +0.4 represents the edge of a desert as usually seen in the game, and
|
||||
a value of +1.0 is as dry as a bone.
|
||||
|
||||
This does not check for nearby water or desert area, just general air
|
||||
humidity, and that being the case, nearby ground does not affect the
|
||||
reported humidity of a region (because this isn't yet possible to calculate
|
||||
yet).
|
||||
This does not check for nearby water, just general air humidity, and that
|
||||
being the case, nearby ground does not affect the reported humidity of a
|
||||
region (because this isn't yet possible to calculate yet). Use the near_nodes
|
||||
and avoid_nodes parameters and their related options to check for water and
|
||||
such.
|
||||
|
||||
The Perlin values use for this layer are:
|
||||
|
||||
humidity_seeddiff = 1234
|
||||
humidity_octaves = 1
|
||||
humidity_persistence = 0.5
|
||||
humidity_scale = 150
|
||||
humidity_seeddiff = 9130
|
||||
humidity_octaves = 3
|
||||
humidity_persistence = 0.5
|
||||
humidity_scale = 250
|
||||
|
||||
And this particular one is mapped slightly differently from the others:
|
||||
|
||||
noise3 = perlin3:get2d({x=p_top.x+150, y=p_top.z+50})
|
||||
|
||||
(Note the +150 and +50 offsets)
|
||||
|
||||
|
|
|
@ -24,10 +24,10 @@ local temperature_octaves = 3
|
|||
local temperature_persistence = 0.5
|
||||
local temperature_scale = 150
|
||||
|
||||
local humidity_seeddiff = 1234
|
||||
local humidity_octaves = 1
|
||||
local humidity_seeddiff = 9130
|
||||
local humidity_octaves = 3
|
||||
local humidity_persistence = 0.5
|
||||
local humidity_scale = 150
|
||||
local humidity_scale = 250
|
||||
|
||||
-- Local functions
|
||||
|
||||
|
@ -89,7 +89,7 @@ function plantslib:search_for_surfaces(minp, maxp, biomedef, node_or_function_or
|
|||
local perlin3 = minetest.env:get_perlin(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
|
||||
local noise1 = perlin1:get2d({x=p_top.x, y=p_top.z})
|
||||
local noise2 = perlin2:get2d({x=p_top.x, y=p_top.z})
|
||||
local noise3 = perlin3:get2d({x=p_top.x, y=p_top.z})
|
||||
local noise3 = perlin3:get2d({x=p_top.x+150, y=p_top.z+50})
|
||||
if (biome.depth == nil or minetest.env:get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name ~= biome.surface)
|
||||
and minetest.env:get_node(p_top).name == "air"
|
||||
and pos.y >= biome.min_elevation
|
||||
|
|
Loading…
Reference in New Issue
Block a user