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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-11-13 22:00:39 +01:00
plantlife_modpack/dryplants/reedmace.lua
Luke aka SwissalpS f629f54d43
Is ground content revision (#69)
* bushes ground content

minetest default game treats all bush parts as ground
content, so we do that here too. The baskets however are
player made and placed, so they aren't ground content

* cavestuff ground content

Pebbles are given to mapgen as decorations, so they have
been left as ground content.
The stalactites are not ground content

* user 'placed' nodes -> not ground content

* ground content revision
2024-03-15 17:54:16 +01:00

449 lines
14 KiB
Lua

-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
-- leaf bases can be eaten raw or cooked
-- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
-- pollen can be collected and used as a flour supplement or thickener
-- Typha stems and leaves can be used to make paper
-- The seed hairs were used by some Native American groups as tinder for starting fires
-- support for i18n
local S = minetest.get_translator("dryplants")
-----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
local function grow_reedmace(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local nodename = minetest.get_node(pos_01).name
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3"})
end
end
end
end
local function grow_reedmace_water(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_04).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3"})
end
end
end
end
abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
-----------------------------------------------------------------------------------------------
-- REEDMACE SPIKES
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_spikes", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_spikes.png"},
inventory_image = "dryplants_reedmace_spikes.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_top", {
description = S("Reedmace, height: 1"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_top.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 2
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_2", {
description = S("Reedmace, height: 2"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_2.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3", {
description = S("Reedmace, height: 3"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3 & Spikes
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3_spikes", {
description = S("Reedmace, height: 3 & Spikes"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3_spikes.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE STEMS
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace.png"},
inventory_image = "dryplants_reedmace.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
-----------------------------------------------------------------------------------------------
-- REEDMACE BOTTOM
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_bottom", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_bottom.png"},
inventory_image = "dryplants_reedmace_bottom.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace"
or node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
-----------------------------------------------------------------------------------------------
-- REEDMACE "SAPLING" (the drop from the above)
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_sapling", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_sapling.png"},
inventory_image = "dryplants_reedmace_sapling.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1,
sapling=1,
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-- abm
minetest.register_abm({
nodenames = "dryplants:reedmace_sapling",
interval = 600,
chance = 100/5,
action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER (for entity)
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_water", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_water.png"},
inventory_image = "dryplants_reedmace_water.png",
groups = {not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER ENTITY
-----------------------------------------------------------------------------------------------
minetest.register_entity("dryplants:reedmace_water_entity",{
visual = "mesh",
mesh = "plantlike.obj",
visual_size = {x=10, y=10},
textures = {"dryplants_reedmace_water.png"},
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
if not minetest.is_creative_enabled(puncher:get_player_name()) then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()
end
end,
})
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
minetest.register_decoration({
name = "dryplants:reedmace_swamp",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- in water
minetest.register_decoration({
name = "dryplants:reedmace_water",
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt",
"default:dirt_with_grass",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source"
},
check_offset = -1,
num_spawn_by = 1
})
-- for oases & tropical beaches & tropical swamps
minetest.register_decoration({
name = "dryplants:reedmace_beach",
decoration = {"air"},
fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf",
"default:desert_sand"
},
check_offset = -1,
num_spawn_by = 1
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)