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plantlife_modpack/dryplants/reedmace.lua

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-- NOTES (from wikipedia, some of this might get implemented)
-- rhizomes are edible
-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
-- leaf bases can be eaten raw or cooked
-- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
-- pollen can be collected and used as a flour supplement or thickener
-- Typha stems and leaves can be used to make paper
-- The seed hairs were used by some Native American groups as tinder for starting fires
-- support for i18n
local S = minetest.get_translator("dryplants")
-----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
local function grow_reedmace(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local nodename = minetest.get_node(pos_01).name
if nodename == "air" -- bug fix
or nodename == "dryplants:reedmace_sapling" then
if minetest.get_node(pos_02).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3"})
end
end
end
end
local function grow_reedmace_water(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
if minetest.get_node(pos_02).name == "air" then -- bug fix
if minetest.get_node(pos_03).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
elseif minetest.get_node(pos_04).name ~= "air" then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 1 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
elseif size == 2 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
elseif size == 3 then
if spikes == 1 then
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
else
minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3"})
end
end
end
end
abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
-----------------------------------------------------------------------------------------------
-- REEDMACE SPIKES
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_spikes", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_spikes.png"},
inventory_image = "dryplants_reedmace_spikes.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 1
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_top", {
description = S("Reedmace, height: 1"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_top.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 2
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_2", {
description = S("Reedmace, height: 2"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_2.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3", {
description = S("Reedmace, height: 3"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE height: 3 & Spikes
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_height_3_spikes", {
description = S("Reedmace, height: 3 & Spikes"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3_spikes.png"},
inventory_image = "dryplants_reedmace_top.png",
walkable = false,
groups = {
snappy=3,
flammable=2--,
--not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE STEMS
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace.png"},
inventory_image = "dryplants_reedmace.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
-----------------------------------------------------------------------------------------------
-- REEDMACE BOTTOM
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_bottom", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_bottom.png"},
inventory_image = "dryplants_reedmace_bottom.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
is_ground_content = false,
drop = 'dryplants:reedmace_sapling',
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "dryplants:reedmace"
or node.name == "dryplants:reedmace_top"
or node.name == "dryplants:reedmace_spikes" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"dryplants:reedmace_sapling")
end
end,
})
-----------------------------------------------------------------------------------------------
-- REEDMACE "SAPLING" (the drop from the above)
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_sapling", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_sapling.png"},
inventory_image = "dryplants_reedmace_sapling.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
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attached_node=1,
sapling=1,
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-- abm
minetest.register_abm({
nodenames = "dryplants:reedmace_sapling",
interval = 600,
chance = 100/5,
action = function(pos, node, _, _)
if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
end
minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
else
grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
end
end
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER (for entity)
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:reedmace_water", {
description = S("Reedmace"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"dryplants_reedmace_water.png"},
inventory_image = "dryplants_reedmace_water.png",
groups = {not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
})
-----------------------------------------------------------------------------------------------
-- REEDMACE WATER ENTITY
-----------------------------------------------------------------------------------------------
minetest.register_entity("dryplants:reedmace_water_entity",{
visual = "mesh",
mesh = "plantlike.obj",
visual_size = {x=10, y=10},
textures = {"dryplants_reedmace_water.png"},
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
on_punch = function(self, puncher)
if puncher:is_player() and puncher:get_inventory() then
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
end
self.object:remove()
end
end,
})
-----------------------------------------------------------------------------------------------
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
minetest.register_decoration({
name = "dryplants:reedmace_swamp",
decoration = {"air"},
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fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf"
},
check_offset = -1,
num_spawn_by = 1
})
-- in water
minetest.register_decoration({
name = "dryplants:reedmace_water",
decoration = {"air"},
fill_ratio = "0.01",
y_min = 0,
y_max = 0,
place_on = {
"default:dirt",
"default:dirt_with_grass",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source"
},
check_offset = -1,
num_spawn_by = 1
})
-- for oases & tropical beaches & tropical swamps
minetest.register_decoration({
name = "dryplants:reedmace_beach",
decoration = {"air"},
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fill_ratio = "0.05",
y_min = 1,
y_max = 40,
place_on = {
"default:sand",
"sumpf:sumpf"
},
deco_type = "simple",
flags = "all_floors",
spawn_by = {
"default:water_source",
"sumpf:dirtywater_source",
"sumpf:sumpf",
"default:desert_sand"
},
check_offset = -1,
num_spawn_by = 1
})
local did, did2, did3
minetest.register_on_mods_loaded(function()
did = minetest.get_decoration_id("dryplants:reedmace_swamp")
did2 = minetest.get_decoration_id("dryplants:reedmace_water")
did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
minetest.set_gen_notify("decoration", {did, did2, did3})
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_1 = g["decoration#" .. did] or {}
local deco_locations_3 = g["decoration#" .. did3] or {}
for _, pos in pairs(deco_locations_1) do
locations[#locations+1] = pos
end
for _, pos in pairs(deco_locations_3) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace(pos)
end
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
local deco_locations_2 = g["decoration#" .. did2] or {}
for _, pos in pairs(deco_locations_2) do
locations[#locations+1] = pos
end
if #locations == 0 then return end
for _, pos in ipairs(locations) do
grow_reedmace_water(pos)
end
end)