because of the "exclude all files by default" policy in .gitignore.
playerfactions
A simple mod which allows player created factions. Not very useful on its own, it becomes very powerful when combined with other mods.
Usage
We can choose a mode : single or multi factions.
By default players can only be in one faction at a time. If you want to allow players to join multiple factions at once, add player_factions.mode_unique_faction = false to minetest.conf
Parameters marked with square brackets ([]) are optional; most of these are only used if mode_unique_faction is false.
There is an admin privs to enable every functions for every faction : playerfactions_admin
These commands can be used by anyone:
- /factions create <faction> <password>: Create a new faction
- /factions list: List available factions
- /factions info <faction>: See information on a faction. For faction with lot of member we can choose the length of the member's list that's going to be shown by adding- player_factions.max_members_list = intto minetest.conf, default is 50.
- /factions player_info <player>See information on a player : joined, owned and administered factions.
- /factions join <faction> <password>: Join an existing faction
- /factions leave [faction]: Leave your faction
These commands can only be used by faction owners and players with the playerfactions_admin privilege:
- /factions kick <player> [faction]: Kick someone from your faction
- /factions disband <password> [faction]: Disband your faction
- /factions passwd <password> [faction]: Change your faction's password
- /factions chown <player> <password> [faction]: Transfer ownership of your faction
This command can only be used by players with the playerfactions_admin privilege:
- /factions invite <player> <faction>: Add player to a faction
Translations
If you know English and another language, please submit a translation! It would be greatly appreciated, and your name will be added to the acknowledgements at the bottom of this page. Thanks!
Mod integration
The following mods have optional support for playerfactions:
- areas: Protect faction territory using areas. link
- protector: Allow faction to be added as a member to protection blocks. link
Using playerfactions in your own mod
I strongly recommend reading through the init.lua file; the functions at the top give you a pretty good idea of how to use it, but just in case you're short on time I'll list the most important functions below.
- factions.versionis a variable made to check the version of the playerfactions mod to assert compatibility:
- factions.version == nil for firsts version of playerfactions mod
- factions.version == 2 is the first time this variable is added, with adding multi-faction mode
- player_is_in_faction(fname, player_name):- trueif the player is in the faction,- nilin other cases (faction or player doesn't exists or player is not a member of the faction)
- get_facts(): Get a copied table with all data. The structure is :
{["name_of_faction1"]={
      ["owner"]=name_of_the_owner,
      ["members"]={["name_of_a_member1"]=true, ["name_of_a_member2"]=true}
  }}
- get_player_faction(player): Get a string with the faction a player belongs to,- nilif they haven't joined a faction. In multi-faction mode, it will return the oldest created faction which player is into. (it's not necessarily the one they joined first. It checks the facts variable from the top)
- get_player_factions(player): Get a table with the faction(s) a player belongs to,- nilif they haven't joined a faction. The structure is: {name_of_faction1, name_of_faction2}
- get_owned_factions(player): Get a table with the faction(s) owned by a player,- nilif they have the ownership of no faction. The structure is: {name_of_faction1, name_of_faction2}
- get_owner(faction): Get the owner of a faction
- chown(fname, owner): Change the owner of a faction
- register_faction(faction, player, password): Create a new faction
- disband_faction(faction): Disband a faction
- get_password(faction): Gets a faction's password
- set_password(faction, password): Sets a faction's password
- join_faction(faction, player): Sets the given player as belonging to this faction
- leave_faction(faction, player): Remove the given player from the specified faction
Note that all of these functions have sanity checks : if faction or player does not exists, it return false. If operation succeed, it return true or the needed value.
Acknowledgements
Multi-faction mode and various other improvements added by Kalio_42.
This mod is loosely based off of the (unmaintained) factions mod made by Jonjeg.