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regional_weather/init.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local function get_setting_bool(name, default)
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local value = minetest.settings:get_bool("regional_weather_" .. name)
if type(value) == "nil" then value = default end
return minetest.is_yes(value)
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end
local function get_setting_number(name, default)
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local value = minetest.settings:get("regional_weather_" .. name)
if type(value) == "nil" then value = default end
return tonumber(value)
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end
regional_weather = {}
regional_weather.settings = {}
regional_weather.settings.damage = get_setting_bool("damage", true)
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.soil = get_setting_bool("soil", true)
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regional_weather.settings.fire = get_setting_bool("fire", true)
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regional_weather.settings.max_height = get_setting_number("max_height", 120)
regional_weather.settings.min_height = get_setting_number("min_height", -50)
-- import individual weather types
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dofile(modpath.."/ca_weathers/ambient.lua")
dofile(modpath.."/ca_weathers/deep_cave.lua")
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dofile(modpath.."/ca_weathers/hail.lua")
dofile(modpath.."/ca_weathers/pollen.lua")
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dofile(modpath.."/ca_weathers/rain.lua")
dofile(modpath.."/ca_weathers/rain_heavy.lua")
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dofile(modpath.."/ca_weathers/sandstorm.lua")
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dofile(modpath.."/ca_weathers/snow.lua")
dofile(modpath.."/ca_weathers/snow_heavy.lua")
dofile(modpath.."/ca_weathers/storm.lua")
-- register environment effects
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dofile(modpath.."/ca_effects/damage.lua")
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dofile(modpath.."/ca_effects/lightning.lua")
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dofile(modpath.."/ca_effects/speed_buff.lua")
-- register ABM cycles and custom nodes
dofile(modpath .. "/abms/puddle.lua")
dofile(modpath .. "/abms/snow_cover.lua")
dofile(modpath .. "/abms/fire.lua")
dofile(modpath .. "/abms/soil.lua")