Separate weathers from engine
157
LICENSE.md
Normal file
@ -0,0 +1,157 @@
|
||||
### GNU LESSER GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates the
|
||||
terms and conditions of version 3 of the GNU General Public License,
|
||||
supplemented by the additional permissions listed below.
|
||||
|
||||
#### 0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the
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GNU General Public License.
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Library.
|
9
README.md
Normal file
@ -0,0 +1,9 @@
|
||||
## Assets
|
||||
- Rain sounds CC0 by Q.K., taken from mymonths
|
||||
- Thunder sound and puddle texture DWYWPL by Don, Nathan from mymonths at https://github.com/minetest-mods/mymonths
|
||||
- Snow cover texture WTFPL, taken from mymonths
|
||||
- Rain texture CC-BY-SA 3.0 from TeddyDesTodes, taken from his weather branch at https://github.com/TeddyDesTodes/minetest/tree/weather
|
||||
- Snow flake and rain drop textures CC BY-SA (3.0) by paramat, found in snowdrift mod at https://github.com/paramat/snowdrift
|
||||
- Snow texture composited from individual snow flakes by paramat. CC-BY-SA (3.0)
|
||||
- Wind sound CC-BY (3.0) by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
|
||||
- Hail sound CC0 by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/
|
0
ca_effects/damage.lua
Normal file
18
ca_effects/lightning.lua
Normal file
@ -0,0 +1,18 @@
|
||||
if not minetest.get_modpath("lightning") then return end
|
||||
|
||||
local LIGHTNING_CHANCE = 10
|
||||
lightning.auto = false
|
||||
|
||||
local function handle_effect(player_data)
|
||||
for playername, data in pairs(player_data) do
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local ppos = player:get_pos()
|
||||
local random = rng:next(1, LIGHTNING_CHANCE)
|
||||
if random == 1 then
|
||||
lightning.strike(ppos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
climate_api.register_effect("regional_weather:lightning", handle_effect, "tick")
|
||||
climate_api.set_effect_cycle("regional_weather:lightning", climate_api.LONG_CYCLE)
|
0
ca_effects/puddles.lua
Normal file
0
ca_effects/snow_layers.lua
Normal file
0
ca_effects/soil.lua
Normal file
21
ca_effects/speed_buff.lua
Normal file
@ -0,0 +1,21 @@
|
||||
local function handle_effect(player_data)
|
||||
for playername, data in ipairs(player_data) do
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local product = 1
|
||||
for weather, value in pairs(data) do
|
||||
product = product * value
|
||||
end
|
||||
climate_api.utility.add_physics("regional_weather:speed_buff", player, "speed", product)
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_effect(player_data)
|
||||
for playername, data in ipairs(player_data) do
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
climate_api.utility.remove_physics("regional_weather:speed_buff", player, "speed")
|
||||
end
|
||||
end
|
||||
|
||||
climate_api.register_effect("regional_weather:speed_buff", handle_effect, "tick")
|
||||
climate_api.register_effect("regional_weather:speed_buff", remove_effect, "end")
|
||||
climate_api.set_effect_cycle("regional_weather:speed_buff", climate_api.SHORT_CYCLE)
|
36
ca_weathers/hail.lua
Normal file
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|
||||
local name = "regional_weather:hail"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 45,
|
||||
min_humidity = 65,
|
||||
min_windspeed = 2.5
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["regional_weather:spawn_puddles"] = true
|
||||
effects["regional_weather:lightning"] = true
|
||||
effects["climate_api:damage"] = 1
|
||||
|
||||
effects["climate_api:sound"] = {
|
||||
name = "weather_hail",
|
||||
gain = 1
|
||||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
falling_speed=15,
|
||||
amount=5,
|
||||
exptime=0.8,
|
||||
size=1,
|
||||
textures = {}
|
||||
}
|
||||
|
||||
for i = 1,5,1 do
|
||||
effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png"
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
24
ca_weathers/pollen.lua
Normal file
@ -0,0 +1,24 @@
|
||||
local name = "regional_weather:pollen"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 40,
|
||||
min_humidity = 30,
|
||||
max_humidity = 40,
|
||||
max_windspeed = 2
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-12, y=-4, z=-12},
|
||||
max_pos = {x= 12, y= 1, z= 12},
|
||||
falling_speed=-0.1,
|
||||
amount=2,
|
||||
exptime=5,
|
||||
size=1,
|
||||
texture="weather_pollen.png"
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
44
ca_weathers/rain.lua
Normal file
@ -0,0 +1,44 @@
|
||||
local name = "regional_weather:rain"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 30,
|
||||
min_humidity = 40,
|
||||
max_humidity = 60
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
effects["regional_weather:spawn_puddles"] = true
|
||||
effects["regional_weather:wetten_farmland"] = true
|
||||
|
||||
effects["climate_api:sound"] = {
|
||||
name = "weather_rain",
|
||||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
exptime=0.8,
|
||||
size=1,
|
||||
texture = "weather_raindrop.png"
|
||||
}
|
||||
|
||||
local function generate_effects(params)
|
||||
local avg_humidity = 40
|
||||
local intensity = params.humidity / avg_humidity
|
||||
local override = {}
|
||||
|
||||
override["climate_api:sound"] = {
|
||||
gain = math.min(intensity, 1.2)
|
||||
}
|
||||
|
||||
override["climate_api:particles"] = {
|
||||
amount = 20 * math.min(intensity, 1.5),
|
||||
falling_speed = 10 / math.min(intensity, 1.3)
|
||||
}
|
||||
|
||||
return climate_api.utility.merge_tables(effects, override)
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, generate_effects)
|
31
ca_weathers/rain_heavy.lua
Normal file
@ -0,0 +1,31 @@
|
||||
local name = "regional_weather:rain_heavy"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 30,
|
||||
min_humidity = 60
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["regional_weather:spawn_puddles"] = true
|
||||
effects["regional_weather:wetten_farmland"] = true
|
||||
effects["regional_weather:lightning"] = true
|
||||
|
||||
effects["climate_api:sound"] = {
|
||||
name = "weather_rain",
|
||||
gain = 1
|
||||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
falling_speed=10,
|
||||
amount=20,
|
||||
exptime=0.8,
|
||||
size=25,
|
||||
texture="weather_rain.png"
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
25
ca_weathers/sandstorm.lua
Normal file
@ -0,0 +1,25 @@
|
||||
local name = "regional_weather:sandstorm"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 50,
|
||||
max_humidity = 25,
|
||||
min_windspeed = 6
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["regional_weather:damage"] = true
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=-5, z=-9},
|
||||
max_pos = {x= 9, y= 5, z= 9},
|
||||
falling_speed=1,
|
||||
amount=40,
|
||||
exptime=0.8,
|
||||
size=15,
|
||||
texture="weather_sand.png"
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
40
ca_weathers/snow.lua
Normal file
@ -0,0 +1,40 @@
|
||||
local name = "regional_weather:snow"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 40,
|
||||
min_humidity = 40,
|
||||
max_humidity = 55
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["regional_weather:spawn_snow"] = true
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-20, y= 3, z=-20},
|
||||
max_pos = {x= 20, y=12, z= 20},
|
||||
exptime=8,
|
||||
size=1,
|
||||
textures = {}
|
||||
}
|
||||
|
||||
for i = 1,12,1 do
|
||||
effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png"
|
||||
end
|
||||
|
||||
local function generate_effects(params)
|
||||
local avg_humidity = 40
|
||||
local intensity = params.humidity / avg_humidity
|
||||
local override = {}
|
||||
|
||||
override["climate_api:particles"] = {
|
||||
amount = 50 * math.min(intensity, 1.5),
|
||||
falling_speed = 1 / math.min(intensity, 1.3)
|
||||
}
|
||||
|
||||
return climate_api.utility.merge_tables(effects, override)
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, generate_effects)
|
39
ca_weathers/snow_heavy.lua
Normal file
@ -0,0 +1,39 @@
|
||||
local name = "regional_weather:snow_heavy"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 40,
|
||||
min_humidity = 55
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["regional_weather:spawn_snow"] = true
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-12, y= 5, z=-12},
|
||||
max_pos = {x= 12, y=9, z= 12},
|
||||
exptime=8,
|
||||
size=12,
|
||||
texture="weather_snow.png"
|
||||
}
|
||||
|
||||
local function generate_effects(params)
|
||||
local avg_humidity = 55
|
||||
local intensity = params.humidity / avg_humidity
|
||||
local override = {}
|
||||
|
||||
override["climate_api:sound"] = {
|
||||
gain = math.min(intensity, 1.2)
|
||||
}
|
||||
|
||||
override["climate_api:particles"] = {
|
||||
amount = 50 * math.min(intensity, 1.5),
|
||||
falling_speed = 1 / math.min(intensity, 1.3)
|
||||
}
|
||||
|
||||
return climate_api.utility.merge_tables(effects, override)
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, generate_effects)
|
27
ca_weathers/storm.lua
Normal file
@ -0,0 +1,27 @@
|
||||
local name = "regional_weather:storm"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_windspeed = 3.5
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:sound"] = {
|
||||
name = "weather_wind"
|
||||
}
|
||||
|
||||
local function generate_effects(params)
|
||||
local avg_windspeed = 5
|
||||
local intensity = params.windspeed / avg_windspeed
|
||||
local override = {}
|
||||
|
||||
override["climate_api:sound"] = {
|
||||
gain = math.min(intensity, 1.2)
|
||||
}
|
||||
|
||||
return climate_api.utility.merge_tables(effects, override)
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, generate_effects)
|
24
ca_weathers/wind.lua
Normal file
@ -0,0 +1,24 @@
|
||||
local name = "regional_weather:wind"
|
||||
|
||||
local CLOUD_SPEED_MULTIPLICATOR = 1.8
|
||||
|
||||
local conditions = {}
|
||||
|
||||
local function generate_effects(params)
|
||||
local override = {}
|
||||
|
||||
override["climate_api:skybox"] = {
|
||||
clouds_data = {
|
||||
speed = params.state.wind * CLOUD_SPEED_MULTIPLICATOR
|
||||
}
|
||||
}
|
||||
|
||||
local movement_direction = vector.normalize(params.player:get_player_velocity())
|
||||
local vector_product = vector.dot(movement_direction, params.state.wind)
|
||||
local movement_penalty = climate_api.utility.logistic_growth(vector_product, 1.6, 0.15, 0.8) + 0.1
|
||||
override["regional_weather:speed_buff"] = movement_penalty
|
||||
|
||||
return override
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, generate_effects)
|
33
init.lua
Normal file
@ -0,0 +1,33 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local function get_setting_bool(name, default)
|
||||
return minetest.is_yes(minetest.settings:get_bool("regional_weather_" .. name) or default)
|
||||
end
|
||||
|
||||
local function get_setting_number(name, default)
|
||||
return tonumber(minetest.settings:get("regional_weather_" .. name) or default)
|
||||
end
|
||||
|
||||
regional_weather = {}
|
||||
regional_weather.settings = {}
|
||||
regional_weather.settings.damage = get_setting_bool("damage", true)
|
||||
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
|
||||
regional_weather.settings.puddles = get_setting_bool("puddles", true)
|
||||
regional_weather.settings.soil = get_setting_bool("soil", true)
|
||||
regional_weather.settings.max_height = get_setting_number("max_height", 120)
|
||||
regional_weather.settings.min_height = get_setting_number("min_height", -50)
|
||||
|
||||
-- import individual weather types
|
||||
dofile(modpath.."/ca_weathers/rain.lua")
|
||||
dofile(modpath.."/ca_weathers/rain_heavy.lua")
|
||||
dofile(modpath.."/ca_weathers/snow.lua")
|
||||
dofile(modpath.."/ca_weathers/snow_heavy.lua")
|
||||
dofile(modpath.."/ca_weathers/storm.lua")
|
||||
dofile(modpath.."/ca_weathers/sandstorm.lua")
|
||||
dofile(modpath.."/ca_weathers/hail.lua")
|
||||
dofile(modpath.."/ca_weathers/pollen.lua")
|
||||
|
||||
-- register environment effects
|
||||
dofile(modpath.."/ca_effects/lightning.lua")
|
||||
dofile(modpath.."/ca_effects/speed_buff.lua")
|
10
mod.conf
Normal file
@ -0,0 +1,10 @@
|
||||
name = regional_weather
|
||||
title = Regional Weather
|
||||
author = TestificateMods
|
||||
release = 1
|
||||
depends = climate_api
|
||||
optional_depends = lightning
|
||||
description = """
|
||||
The ultimate weather mod with support not only for rain, snow, and hail,
|
||||
but also seasons, dynamic puddles and snow layers, wind, regrowing fruit and much more.
|
||||
"""
|
6
settingtypes.txt
Normal file
@ -0,0 +1,6 @@
|
||||
regional_weather_damage (Storms and hail cause damage to players) bool true
|
||||
regional_weather_snow_layers (Place snow layers on ground) bool true
|
||||
regional_weather_puddles (Place rain puddles on ground) bool true
|
||||
regional_weather_soil (Soil turns wet during rain) bool true
|
||||
regional_weather_max_height (Maximum height of weather effects) int 120
|
||||
regional_weather_min_height (Minimum height of weather effects) int -50
|
BIN
sounds/weather_hail.ogg
Normal file
BIN
sounds/weather_rain.0.ogg
Normal file
BIN
sounds/weather_rain.ogg
Normal file
BIN
sounds/weather_wind.ogg
Normal file
BIN
textures/weather_hail1.png
Normal file
After Width: | Height: | Size: 121 B |
BIN
textures/weather_hail2.png
Normal file
After Width: | Height: | Size: 134 B |
BIN
textures/weather_hail3.png
Normal file
After Width: | Height: | Size: 136 B |
BIN
textures/weather_hail4.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
textures/weather_hail5.png
Normal file
After Width: | Height: | Size: 311 B |
BIN
textures/weather_pollen.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
textures/weather_puddle.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
textures/weather_rain.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/weather_raindrop.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
textures/weather_sand.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
textures/weather_snow.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/weather_snow_cover.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
textures/weather_snowflake1.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake10.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake11.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake12.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake2.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake3.png
Normal file
After Width: | Height: | Size: 102 B |
BIN
textures/weather_snowflake4.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake5.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake6.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake7.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake8.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake9.png
Normal file
After Width: | Height: | Size: 105 B |