Make snow griefing optional

This commit is contained in:
Till Affeldt 2020-10-08 14:29:17 +02:00
parent 0fd6942225
commit 1079f9a762
3 changed files with 54 additions and 48 deletions

View File

@ -103,6 +103,7 @@ climate_api.register_abm({
end
})
if regional_weather.settings.snow_griefing then
climate_api.register_abm({
label = "replace flora with snow covers and stack covers higher",
nodenames = {
@ -154,6 +155,7 @@ climate_api.register_abm({
end
end
})
end
climate_api.register_abm({
label = "melt snow covers",

View File

@ -21,6 +21,7 @@ regional_weather = {}
regional_weather.settings = {}
regional_weather.settings.player_speed = get_setting_bool("player_speed", true)
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.snow_griefing = get_setting_bool("snow_griefing", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.puddles_water = get_setting_bool("puddles_water", true)
regional_weather.settings.soil = get_setting_bool("soil", true)

View File

@ -6,6 +6,9 @@ regional_weather_player_speed (Change movement speed based on wind) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
# If set to true, snow layers will destroy crops
regional_weather_snow_griefing (Destructive snow layers) bool true
# If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again.
# This process does not affect regular ice blocks because it adds its own temporary ones.
regional_weather_ice (Freeze river water) bool true