mirror of
https://github.com/t-affeldt/regional_weather.git
synced 2024-11-18 00:18:21 +01:00
Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation
This commit is contained in:
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10
README.md
10
README.md
@ -25,6 +25,7 @@ The following mods are recommended to be installed alongside Regional Weather:
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- [Lightning](https://github.com/minetest-mods/lightning): Adds to heavy rain by enabling additional lightning effects
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- [Farming](https://github.com/minetest/minetest_game/tree/master/mods/farming) (as part of MTG) or [Farming Redo](https://forum.minetest.net/viewtopic.php?t=9019): Add farmland and crops to grow food. Farmland wil turn wet during rain effects.
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- [Fire](https://github.com/minetest/minetest_game/tree/master/mods/fire) (as part of MTG): Adds fires that can be caused by lightning strikes and other effects and will be extinguished during rain effects.
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- [Pedology](https://forum.minetest.net/viewtopic.php?f=11&t=9429) Adds a lot of nodes with dynamic wetness and dryness states.
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- [Ambience](https://notabug.org/TenPlus1/ambience): Plays some nice ambient sound effects based on where you are.
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For easier installation, you can get a lot of these mods as part of my [Climate Modpack](https://github.com/t-affeldt/climate).
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@ -35,8 +36,6 @@ Go to ``Settings → All Settings → Mods → regional_weather`` to change them
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Also check out the options inside the ``climate_api`` section for additional configuration options, including performance tweaks and feature switches.
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### Features
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- ``Cause player damage`` (default true):
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If set to true, sand storms and hail will damage affected players over time.
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- ``Place snow layers`` (default true):
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If set to true, snow layers will stack up during snowy weather.
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- ``Freeze river water`` (default true):
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@ -50,6 +49,9 @@ Also check out the options inside the ``climate_api`` section for additional con
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- ``Extinguish fire`` (bool true):
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If set to true, fires will be extinguished during rain showers.
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Requires *fire* mod.
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- ``Wetten pedology nodes`` (default true):
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If set to true, rain will wetten or dry nodes from pedology mod.
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Requires *pedology* mod.
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### World Configuration
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- ``Maximum height of weather effects`` (default 120):
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@ -58,6 +60,10 @@ Also check out the options inside the ``climate_api`` section for additional con
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- ``Minimum height of weather effects`` (default -50):
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No visual effects will be applied below this height.
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This will prevent unwanted visuals within large underground caves.
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- ``Cloud height`` (default 120)
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Average height of cloud bases
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- ``Cloud height variation`` (default 40)
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Maxmial variation of cloud height from base value
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## License information
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### Source Code
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@ -1,30 +0,0 @@
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--[[
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# Player Damage Effect
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Use this effect to damage a player during dangerous weather events.
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Expects a table as the parameter containing the following values:
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- ``value <number>``: The amount of damage to be applied per successful roll per cycle
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- ``chance <number>``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage.
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]]
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if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
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or not regional_weather.settings.damage then return end
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local EFFECT_NAME = "regional_weather:damage"
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local rng = PcgRandom(7819792)
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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local hp = player:get_hp()
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for weather, dmg in pairs(data) do
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if rng:next(1, dmg.chance) == 1 then
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hp = hp - dmg.value
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end
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end
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player:set_hp(hp, "weather damage")
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end
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end
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
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@ -3,17 +3,33 @@ local CLOUD_SPEED = 1.8
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local conditions = {}
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-- see https://en.wikipedia.org/wiki/Cloud_base
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local function calc_cloud_height(heat, humidity, dewpoint)
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local base = regional_weather.settings.cloud_height
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-- much lower scale like 20 instead of 1000 fitting for Minetest
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local scale = regional_weather.settings.cloud_scale
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local spread = heat - dewpoint
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local variation = spread / 4.4 * scale * 0.3
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return base + climate_api.utility.rangelim(variation, -scale, scale)
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end
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local function generate_effects(params)
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local override = {}
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local wind = climate_api.environment.get_wind()
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local skybox = {priority = 10}
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skybox.cloud_data = {
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density = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.75),
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density = climate_api.utility.rangelim(params.humidity / 100, 0.15, 0.65),
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speed = vector.multiply(wind, CLOUD_SPEED),
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thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
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thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18),
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height = calc_cloud_height(params.heat, params.humidity, params.dewpoint),
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ambient = "#0f0f1050"
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}
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if params.height > -100 and params.humidity > 40 then
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skybox.cloud_data.color = "#b2a4a4b0"
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end
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if params.height > -100 and params.humidity > 65 then
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skybox.sky_data = {
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type = "regular",
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@ -27,6 +43,8 @@ local function generate_effects(params)
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night_horizon = "#315d9b"
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}
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}
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skybox.cloud_data.color = "#828e97b5"
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skybox.cloud_data.ambient = "#20212250"
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end
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override["climate_api:skybox"] = skybox
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@ -11,9 +11,14 @@ local conditions = {
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local effects = {}
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effects["regional_weather:damage"] = {
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effects["climate_api:damage"] = {
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chance = 15,
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value = 3
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value = 3,
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check = {
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type = "raycast",
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height = 7,
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velocity = 20
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}
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}
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effects["climate_api:sound"] = {
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@ -21,18 +26,19 @@ effects["climate_api:sound"] = {
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gain = 1
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}
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effects["climate_api:particles"] = {
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min_pos = {x=-9, y=7, z=-9},
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max_pos = {x= 9, y=7, z= 9},
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falling_speed=20,
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amount=6,
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exptime=0.7,
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size=1,
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textures = {}
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}
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for i = 1,5,1 do
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effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png"
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local textures = {}
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for i = 1,5 do
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textures[i] = "weather_hail" .. i .. ".png"
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end
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effects["climate_api:particles"] = {
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boxsize = { x = 18, y = 0, z = 18},
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v_offset = 7,
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velocity = 20,
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amount = 6,
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expirationtime = 0.7,
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texture = textures,
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glow = 5
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}
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climate_api.register_weather(name, conditions, effects)
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@ -34,14 +34,15 @@ local conditions = {
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local effects = {}
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effects["climate_api:particles"] = {
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min_pos = {x=-12, y=-4, z=-12},
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max_pos = {x= 12, y= 1, z= 12},
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falling_speed = -0.1,
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acceleration = {x=0,y=-0.03,z=0},
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amount = 1,
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exptime = 5,
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boxsize = { x = 24, y = 0, z = 24 },
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vbox = 5,
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v_offset = -1,
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velocity = -0.1,
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acceleration = -0.03,
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expirationtime = 5,
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size = 0.8,
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texture = "weather_pollen.png"
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texture = "weather_pollen.png",
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glow = 2
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}
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climate_api.register_weather(name, conditions, effects)
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@ -17,14 +17,15 @@ effects["climate_api:sound"] = {
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}
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effects["climate_api:particles"] = {
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min_pos = {x=-9, y=8, z=-9},
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max_pos = {x= 9, y=6, z= 9},
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exptime = 1.1,
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boxsize = { x = 18, y = 2, z = 18 },
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v_offset = 6,
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expirationtime = 1.6,
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size = 2,
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amount = 15,
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falling_speed = 6,
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acceleration={x=0, y=-0.05, z=0},
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texture = "weather_raindrop.png"
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velocity = 6,
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acceleration = 0.05,
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texture = "weather_raindrop.png",
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glow = 5
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}
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climate_api.register_weather(name, conditions, effects)
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@ -10,24 +10,32 @@ local conditions = {
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local effects = {}
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effects["climate_api:skybox"] = {
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cloud_data = {
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color = "#5e676eb5"
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},
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priority = 11
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}
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effects["climate_api:sound"] = {
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name = "weather_rain_heavy",
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gain = 1
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}
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effects["climate_api:particles"] = {
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min_pos = {x=-9, y=7, z=-9},
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max_pos = {x= 9, y=7, z= 9},
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falling_speed=7,
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amount=17,
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exptime=0.8,
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min_size=25,
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max_size=35,
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textures={
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boxsize = { x = 18, y = 0, z = 18 },
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v_offset = 7,
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velocity = 7,
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amount = 17,
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expirationtime = 1.2,
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minsize = 25,
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maxsize = 35,
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texture = {
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"weather_rain.png",
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"weather_rain.png",
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"weather_rain_medium.png"
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}
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},
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glow = 5
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}
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climate_api.register_weather(name, conditions, effects)
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@ -24,22 +24,28 @@ effects["climate_api:hud_overlay"] = {
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color_correction = true
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}
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effects["regional_weather:damage"] = {
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effects["climate_api:damage"] = {
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chance = 3,
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value = 1
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value = 1,
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check = {
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type = "raycast",
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height = 0,
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velocity = 0.3
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}
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}
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effects["climate_api:particles"] = {
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min_pos = {x=-5, y=-4, z=-5},
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max_pos = {x= 5, y= 4.5, z= 5},
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falling_speed=1.2,
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acceleration={x=0,y=0.8,z=0},
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amount=40,
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exptime=1.8,
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size=20,
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textures={
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boxsize = { x = 8, y = 4.5, z = 8 },
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velocity = 0.6,
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acceleration = -0.2,
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amount = 12,
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expirationtime = 0.7,
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size = 25,
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texture = {
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"weather_sandstorm.png",
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"weather_sandstorm.png^[transformR180"
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"weather_sandstorm.png^[transformFY",
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"weather_sandstorm.png^[transformR180",
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"weather_sandstorm.png^[transformFYR180"
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}
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}
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@ -11,19 +11,20 @@ local conditions = {
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local effects = {}
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effects["climate_api:particles"] = {
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min_pos = {x=-12, y=2, z=-12},
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max_pos = {x= 12, y=8, z= 12},
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amount = 4,
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exptime = 7,
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size = 1,
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falling_speed = 0.85,
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acceleration = {x=0, y=0.06, z=0},
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textures = {}
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}
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local textures = {}
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for i = 1,12,1 do
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effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png"
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textures[i] = "weather_snowflake" .. i .. ".png"
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end
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effects["climate_api:particles"] = {
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boxsize = { x = 24, y = 6, z = 24 },
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v_offset = 2,
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amount = 4,
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expirationtime = 7,
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velocity = 0.85,
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acceleration = -0.06,
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texture = textures,
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glow = 6
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}
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climate_api.register_weather(name, conditions, effects)
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@ -10,6 +10,13 @@ local conditions = {
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local effects = {}
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effects["climate_api:skybox"] = {
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cloud_data = {
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color = "#5e676eb5"
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},
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priority = 11
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}
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effects["climate_api:hud_overlay"] = {
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file = "weather_hud_frost.png",
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z_index = -100,
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@ -17,13 +24,14 @@ effects["climate_api:hud_overlay"] = {
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}
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effects["climate_api:particles"] = {
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min_pos = {x=-7, y=3, z=-7},
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max_pos = {x= 7, y=6, z= 7},
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exptime=7.5,
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size=15,
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amount=6,
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falling_speed = 0.75,
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texture="weather_snow.png"
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boxsize = { x = 14, y = 3, z = 14 },
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v_offset = 3,
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expirationtime = 7.5,
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size = 15,
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amount = 6,
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velocity = 0.75,
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texture = "weather_snow.png",
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glow = 6
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}
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climate_api.register_weather(name, conditions, effects)
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4
init.lua
4
init.lua
@ -15,7 +15,6 @@ end
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regional_weather = {}
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regional_weather.settings = {}
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regional_weather.settings.damage = get_setting_bool("damage", true)
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regional_weather.settings.snow = get_setting_bool("snow_layers", true)
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regional_weather.settings.puddles = get_setting_bool("puddles", true)
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regional_weather.settings.soil = get_setting_bool("soil", true)
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@ -24,6 +23,8 @@ regional_weather.settings.ice = get_setting_bool("ice", true)
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regional_weather.settings.pedology = get_setting_bool("pedology", true)
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regional_weather.settings.max_height = get_setting_number("max_height", 120)
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regional_weather.settings.min_height = get_setting_number("min_height", -50)
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regional_weather.settings.cloud_height= get_setting_number("cloud_height", 120)
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regional_weather.settings.cloud_scale = get_setting_number("cloud_scale", 40)
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-- warn about clouds being overriden by MTG weather
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if climate_mod.settings.skybox
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@ -47,7 +48,6 @@ dofile(modpath.."/ca_weathers/snow_heavy.lua")
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dofile(modpath.."/ca_weathers/storm.lua")
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-- register environment effects
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dofile(modpath.."/ca_effects/damage.lua")
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dofile(modpath.."/ca_effects/lightning.lua")
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dofile(modpath.."/ca_effects/speed_buff.lua")
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@ -1,8 +1,5 @@
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[Features]
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# If set to true, sand storms and hail will damage affected players over time.
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regional_weather_damage (Cause player damage) bool true
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# If set to true, snow layers will stack up during snowy weather.
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regional_weather_snow_layers (Place snow layers) bool true
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@ -24,10 +21,16 @@ regional_weather_pedology (Wetten pedology nodes) bool true
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[World Configuration]
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# No visual effects will be applied below this height.
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# This will prevent unwanted visuals within large underground caves.
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regional_weather_min_height (Minimum height of weather effects) int -50
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# No visual effects will be applied above this height.
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# This value defaults to normal cloud height (120 nodes above sea level).
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regional_weather_max_height (Maximum height of weather effects) int 120
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# No visual effects will be applied below this height.
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# This will prevent unwanted visuals within large underground caves.
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regional_weather_min_height (Minimum height of weather effects) int -50
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# Average height of cloud bases
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regional_weather_cloud_height (Cloud height) int 120
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# Maxmial variation of cloud height from base value
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regional_weather_cloud_scale (Cloud height variation) int 40
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