Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation

This commit is contained in:
Till Affeldt 2020-04-28 01:23:46 +02:00
parent 72716122d7
commit 231642af2f
12 changed files with 136 additions and 108 deletions

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@ -25,6 +25,7 @@ The following mods are recommended to be installed alongside Regional Weather:
- [Lightning](https://github.com/minetest-mods/lightning): Adds to heavy rain by enabling additional lightning effects
- [Farming](https://github.com/minetest/minetest_game/tree/master/mods/farming) (as part of MTG) or [Farming Redo](https://forum.minetest.net/viewtopic.php?t=9019): Add farmland and crops to grow food. Farmland wil turn wet during rain effects.
- [Fire](https://github.com/minetest/minetest_game/tree/master/mods/fire) (as part of MTG): Adds fires that can be caused by lightning strikes and other effects and will be extinguished during rain effects.
- [Pedology](https://forum.minetest.net/viewtopic.php?f=11&t=9429) Adds a lot of nodes with dynamic wetness and dryness states.
- [Ambience](https://notabug.org/TenPlus1/ambience): Plays some nice ambient sound effects based on where you are.
For easier installation, you can get a lot of these mods as part of my [Climate Modpack](https://github.com/t-affeldt/climate).
@ -35,8 +36,6 @@ Go to ``Settings → All Settings → Mods → regional_weather`` to change them
Also check out the options inside the ``climate_api`` section for additional configuration options, including performance tweaks and feature switches.
### Features
- ``Cause player damage`` (default true):
If set to true, sand storms and hail will damage affected players over time.
- ``Place snow layers`` (default true):
If set to true, snow layers will stack up during snowy weather.
- ``Freeze river water`` (default true):
@ -50,6 +49,9 @@ Also check out the options inside the ``climate_api`` section for additional con
- ``Extinguish fire`` (bool true):
If set to true, fires will be extinguished during rain showers.
Requires *fire* mod.
- ``Wetten pedology nodes`` (default true):
If set to true, rain will wetten or dry nodes from pedology mod.
Requires *pedology* mod.
### World Configuration
- ``Maximum height of weather effects`` (default 120):
@ -58,6 +60,10 @@ Also check out the options inside the ``climate_api`` section for additional con
- ``Minimum height of weather effects`` (default -50):
No visual effects will be applied below this height.
This will prevent unwanted visuals within large underground caves.
- ``Cloud height`` (default 120)
Average height of cloud bases
- ``Cloud height variation`` (default 40)
Maxmial variation of cloud height from base value
## License information
### Source Code

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@ -1,30 +0,0 @@
--[[
# Player Damage Effect
Use this effect to damage a player during dangerous weather events.
Expects a table as the parameter containing the following values:
- ``value <number>``: The amount of damage to be applied per successful roll per cycle
- ``chance <number>``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage.
]]
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
or not regional_weather.settings.damage then return end
local EFFECT_NAME = "regional_weather:damage"
local rng = PcgRandom(7819792)
local function handle_effect(player_data)
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local hp = player:get_hp()
for weather, dmg in pairs(data) do
if rng:next(1, dmg.chance) == 1 then
hp = hp - dmg.value
end
end
player:set_hp(hp, "weather damage")
end
end
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)

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@ -3,17 +3,33 @@ local CLOUD_SPEED = 1.8
local conditions = {}
-- see https://en.wikipedia.org/wiki/Cloud_base
local function calc_cloud_height(heat, humidity, dewpoint)
local base = regional_weather.settings.cloud_height
-- much lower scale like 20 instead of 1000 fitting for Minetest
local scale = regional_weather.settings.cloud_scale
local spread = heat - dewpoint
local variation = spread / 4.4 * scale * 0.3
return base + climate_api.utility.rangelim(variation, -scale, scale)
end
local function generate_effects(params)
local override = {}
local wind = climate_api.environment.get_wind()
local skybox = {priority = 10}
skybox.cloud_data = {
density = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.75),
density = climate_api.utility.rangelim(params.humidity / 100, 0.15, 0.65),
speed = vector.multiply(wind, CLOUD_SPEED),
thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18),
height = calc_cloud_height(params.heat, params.humidity, params.dewpoint),
ambient = "#0f0f1050"
}
if params.height > -100 and params.humidity > 40 then
skybox.cloud_data.color = "#b2a4a4b0"
end
if params.height > -100 and params.humidity > 65 then
skybox.sky_data = {
type = "regular",
@ -27,6 +43,8 @@ local function generate_effects(params)
night_horizon = "#315d9b"
}
}
skybox.cloud_data.color = "#828e97b5"
skybox.cloud_data.ambient = "#20212250"
end
override["climate_api:skybox"] = skybox

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@ -11,9 +11,14 @@ local conditions = {
local effects = {}
effects["regional_weather:damage"] = {
effects["climate_api:damage"] = {
chance = 15,
value = 3
value = 3,
check = {
type = "raycast",
height = 7,
velocity = 20
}
}
effects["climate_api:sound"] = {
@ -21,18 +26,19 @@ effects["climate_api:sound"] = {
gain = 1
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
falling_speed=20,
amount=6,
exptime=0.7,
size=1,
textures = {}
}
for i = 1,5,1 do
effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png"
local textures = {}
for i = 1,5 do
textures[i] = "weather_hail" .. i .. ".png"
end
effects["climate_api:particles"] = {
boxsize = { x = 18, y = 0, z = 18},
v_offset = 7,
velocity = 20,
amount = 6,
expirationtime = 0.7,
texture = textures,
glow = 5
}
climate_api.register_weather(name, conditions, effects)

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@ -34,14 +34,15 @@ local conditions = {
local effects = {}
effects["climate_api:particles"] = {
min_pos = {x=-12, y=-4, z=-12},
max_pos = {x= 12, y= 1, z= 12},
falling_speed = -0.1,
acceleration = {x=0,y=-0.03,z=0},
amount = 1,
exptime = 5,
boxsize = { x = 24, y = 0, z = 24 },
vbox = 5,
v_offset = -1,
velocity = -0.1,
acceleration = -0.03,
expirationtime = 5,
size = 0.8,
texture = "weather_pollen.png"
texture = "weather_pollen.png",
glow = 2
}
climate_api.register_weather(name, conditions, effects)

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@ -17,14 +17,15 @@ effects["climate_api:sound"] = {
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=8, z=-9},
max_pos = {x= 9, y=6, z= 9},
exptime = 1.1,
boxsize = { x = 18, y = 2, z = 18 },
v_offset = 6,
expirationtime = 1.6,
size = 2,
amount = 15,
falling_speed = 6,
acceleration={x=0, y=-0.05, z=0},
texture = "weather_raindrop.png"
velocity = 6,
acceleration = 0.05,
texture = "weather_raindrop.png",
glow = 5
}
climate_api.register_weather(name, conditions, effects)

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@ -10,24 +10,32 @@ local conditions = {
local effects = {}
effects["climate_api:skybox"] = {
cloud_data = {
color = "#5e676eb5"
},
priority = 11
}
effects["climate_api:sound"] = {
name = "weather_rain_heavy",
gain = 1
}
effects["climate_api:particles"] = {
min_pos = {x=-9, y=7, z=-9},
max_pos = {x= 9, y=7, z= 9},
falling_speed=7,
amount=17,
exptime=0.8,
min_size=25,
max_size=35,
textures={
boxsize = { x = 18, y = 0, z = 18 },
v_offset = 7,
velocity = 7,
amount = 17,
expirationtime = 1.2,
minsize = 25,
maxsize = 35,
texture = {
"weather_rain.png",
"weather_rain.png",
"weather_rain_medium.png"
}
},
glow = 5
}
climate_api.register_weather(name, conditions, effects)

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@ -24,22 +24,28 @@ effects["climate_api:hud_overlay"] = {
color_correction = true
}
effects["regional_weather:damage"] = {
effects["climate_api:damage"] = {
chance = 3,
value = 1
value = 1,
check = {
type = "raycast",
height = 0,
velocity = 0.3
}
}
effects["climate_api:particles"] = {
min_pos = {x=-5, y=-4, z=-5},
max_pos = {x= 5, y= 4.5, z= 5},
falling_speed=1.2,
acceleration={x=0,y=0.8,z=0},
amount=40,
exptime=1.8,
size=20,
textures={
boxsize = { x = 8, y = 4.5, z = 8 },
velocity = 0.6,
acceleration = -0.2,
amount = 12,
expirationtime = 0.7,
size = 25,
texture = {
"weather_sandstorm.png",
"weather_sandstorm.png^[transformR180"
"weather_sandstorm.png^[transformFY",
"weather_sandstorm.png^[transformR180",
"weather_sandstorm.png^[transformFYR180"
}
}

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@ -11,19 +11,20 @@ local conditions = {
local effects = {}
effects["climate_api:particles"] = {
min_pos = {x=-12, y=2, z=-12},
max_pos = {x= 12, y=8, z= 12},
amount = 4,
exptime = 7,
size = 1,
falling_speed = 0.85,
acceleration = {x=0, y=0.06, z=0},
textures = {}
}
local textures = {}
for i = 1,12,1 do
effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png"
textures[i] = "weather_snowflake" .. i .. ".png"
end
effects["climate_api:particles"] = {
boxsize = { x = 24, y = 6, z = 24 },
v_offset = 2,
amount = 4,
expirationtime = 7,
velocity = 0.85,
acceleration = -0.06,
texture = textures,
glow = 6
}
climate_api.register_weather(name, conditions, effects)

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@ -10,6 +10,13 @@ local conditions = {
local effects = {}
effects["climate_api:skybox"] = {
cloud_data = {
color = "#5e676eb5"
},
priority = 11
}
effects["climate_api:hud_overlay"] = {
file = "weather_hud_frost.png",
z_index = -100,
@ -17,13 +24,14 @@ effects["climate_api:hud_overlay"] = {
}
effects["climate_api:particles"] = {
min_pos = {x=-7, y=3, z=-7},
max_pos = {x= 7, y=6, z= 7},
exptime=7.5,
size=15,
amount=6,
falling_speed = 0.75,
texture="weather_snow.png"
boxsize = { x = 14, y = 3, z = 14 },
v_offset = 3,
expirationtime = 7.5,
size = 15,
amount = 6,
velocity = 0.75,
texture = "weather_snow.png",
glow = 6
}
climate_api.register_weather(name, conditions, effects)

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@ -15,7 +15,6 @@ end
regional_weather = {}
regional_weather.settings = {}
regional_weather.settings.damage = get_setting_bool("damage", true)
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
regional_weather.settings.puddles = get_setting_bool("puddles", true)
regional_weather.settings.soil = get_setting_bool("soil", true)
@ -24,6 +23,8 @@ regional_weather.settings.ice = get_setting_bool("ice", true)
regional_weather.settings.pedology = get_setting_bool("pedology", true)
regional_weather.settings.max_height = get_setting_number("max_height", 120)
regional_weather.settings.min_height = get_setting_number("min_height", -50)
regional_weather.settings.cloud_height= get_setting_number("cloud_height", 120)
regional_weather.settings.cloud_scale = get_setting_number("cloud_scale", 40)
-- warn about clouds being overriden by MTG weather
if climate_mod.settings.skybox
@ -47,7 +48,6 @@ dofile(modpath.."/ca_weathers/snow_heavy.lua")
dofile(modpath.."/ca_weathers/storm.lua")
-- register environment effects
dofile(modpath.."/ca_effects/damage.lua")
dofile(modpath.."/ca_effects/lightning.lua")
dofile(modpath.."/ca_effects/speed_buff.lua")

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@ -1,8 +1,5 @@
[Features]
# If set to true, sand storms and hail will damage affected players over time.
regional_weather_damage (Cause player damage) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
@ -24,10 +21,16 @@ regional_weather_pedology (Wetten pedology nodes) bool true
[World Configuration]
# No visual effects will be applied below this height.
# This will prevent unwanted visuals within large underground caves.
regional_weather_min_height (Minimum height of weather effects) int -50
# No visual effects will be applied above this height.
# This value defaults to normal cloud height (120 nodes above sea level).
regional_weather_max_height (Maximum height of weather effects) int 120
# No visual effects will be applied below this height.
# This will prevent unwanted visuals within large underground caves.
regional_weather_min_height (Minimum height of weather effects) int -50
# Average height of cloud bases
regional_weather_cloud_height (Cloud height) int 120
# Maxmial variation of cloud height from base value
regional_weather_cloud_scale (Cloud height variation) int 40