mirror of
https://github.com/t-affeldt/regional_weather.git
synced 2025-07-23 19:00:22 +02:00
Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation
This commit is contained in:
10
README.md
10
README.md
@ -25,6 +25,7 @@ The following mods are recommended to be installed alongside Regional Weather:
|
||||
- [Lightning](https://github.com/minetest-mods/lightning): Adds to heavy rain by enabling additional lightning effects
|
||||
- [Farming](https://github.com/minetest/minetest_game/tree/master/mods/farming) (as part of MTG) or [Farming Redo](https://forum.minetest.net/viewtopic.php?t=9019): Add farmland and crops to grow food. Farmland wil turn wet during rain effects.
|
||||
- [Fire](https://github.com/minetest/minetest_game/tree/master/mods/fire) (as part of MTG): Adds fires that can be caused by lightning strikes and other effects and will be extinguished during rain effects.
|
||||
- [Pedology](https://forum.minetest.net/viewtopic.php?f=11&t=9429) Adds a lot of nodes with dynamic wetness and dryness states.
|
||||
- [Ambience](https://notabug.org/TenPlus1/ambience): Plays some nice ambient sound effects based on where you are.
|
||||
|
||||
For easier installation, you can get a lot of these mods as part of my [Climate Modpack](https://github.com/t-affeldt/climate).
|
||||
@ -35,8 +36,6 @@ Go to ``Settings → All Settings → Mods → regional_weather`` to change them
|
||||
Also check out the options inside the ``climate_api`` section for additional configuration options, including performance tweaks and feature switches.
|
||||
|
||||
### Features
|
||||
- ``Cause player damage`` (default true):
|
||||
If set to true, sand storms and hail will damage affected players over time.
|
||||
- ``Place snow layers`` (default true):
|
||||
If set to true, snow layers will stack up during snowy weather.
|
||||
- ``Freeze river water`` (default true):
|
||||
@ -50,6 +49,9 @@ Also check out the options inside the ``climate_api`` section for additional con
|
||||
- ``Extinguish fire`` (bool true):
|
||||
If set to true, fires will be extinguished during rain showers.
|
||||
Requires *fire* mod.
|
||||
- ``Wetten pedology nodes`` (default true):
|
||||
If set to true, rain will wetten or dry nodes from pedology mod.
|
||||
Requires *pedology* mod.
|
||||
|
||||
### World Configuration
|
||||
- ``Maximum height of weather effects`` (default 120):
|
||||
@ -58,6 +60,10 @@ Also check out the options inside the ``climate_api`` section for additional con
|
||||
- ``Minimum height of weather effects`` (default -50):
|
||||
No visual effects will be applied below this height.
|
||||
This will prevent unwanted visuals within large underground caves.
|
||||
- ``Cloud height`` (default 120)
|
||||
Average height of cloud bases
|
||||
- ``Cloud height variation`` (default 40)
|
||||
Maxmial variation of cloud height from base value
|
||||
|
||||
## License information
|
||||
### Source Code
|
||||
|
Reference in New Issue
Block a user