mirror of
https://github.com/t-affeldt/regional_weather.git
synced 2025-07-22 18:30:25 +02:00
Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation
This commit is contained in:
@ -1,30 +0,0 @@
|
||||
--[[
|
||||
# Player Damage Effect
|
||||
Use this effect to damage a player during dangerous weather events.
|
||||
Expects a table as the parameter containing the following values:
|
||||
- ``value <number>``: The amount of damage to be applied per successful roll per cycle
|
||||
- ``chance <number>``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage.
|
||||
]]
|
||||
|
||||
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
|
||||
or not regional_weather.settings.damage then return end
|
||||
|
||||
local EFFECT_NAME = "regional_weather:damage"
|
||||
|
||||
local rng = PcgRandom(7819792)
|
||||
|
||||
local function handle_effect(player_data)
|
||||
for playername, data in pairs(player_data) do
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local hp = player:get_hp()
|
||||
for weather, dmg in pairs(data) do
|
||||
if rng:next(1, dmg.chance) == 1 then
|
||||
hp = hp - dmg.value
|
||||
end
|
||||
end
|
||||
player:set_hp(hp, "weather damage")
|
||||
end
|
||||
end
|
||||
|
||||
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
|
||||
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
|
Reference in New Issue
Block a user