1
0
mirror of https://github.com/t-affeldt/regional_weather.git synced 2025-07-22 18:30:25 +02:00

Update to new particle API, improve night visibility, move damage effect, improve cloud height calculation

This commit is contained in:
Till Affeldt
2020-04-28 01:23:46 +02:00
parent 72716122d7
commit 231642af2f
12 changed files with 136 additions and 108 deletions

View File

@ -1,30 +0,0 @@
--[[
# Player Damage Effect
Use this effect to damage a player during dangerous weather events.
Expects a table as the parameter containing the following values:
- ``value <number>``: The amount of damage to be applied per successful roll per cycle
- ``chance <number>``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage.
]]
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
or not regional_weather.settings.damage then return end
local EFFECT_NAME = "regional_weather:damage"
local rng = PcgRandom(7819792)
local function handle_effect(player_data)
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local hp = player:get_hp()
for weather, dmg in pairs(data) do
if rng:next(1, dmg.chance) == 1 then
hp = hp - dmg.value
end
end
player:set_hp(hp, "weather damage")
end
end
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)